The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 12:15:36 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
HeroQuest
HeroQuest weapons and armor
Pages:
1
[
2
]
« previous
next »
Author
Topic: HeroQuest weapons and armor (Read 3198 times)
dunlaing
Member
Posts: 308
My name is Bill
HeroQuest weapons and armor
«
Reply #15 on:
May 13, 2003, 05:42:32 AM »
Quote from: Mike Holmes
Quote
Anyhow, to get back to Dunlaing's point which I'm thinking might be a good way of making these things different again, the problem I'm having with it is I don't understand what you mean by "spending" AP. If you just mean that's the number you need to have the opponent loose, then, it sounds like you're just trying to get edges back into the game. Which is fine, but I think it's supposed ot be different. So, what am I missing?
Mike
Well, in Hero Wars (I haven't gotten my grubby hands on HeroQuest yet) you have the option of spending 7 AP to give your opponent a wound when you're involved in an Extended Contest.
My idea was to have the weapons and armor affect that cost. The normal rate is 7AP=1 Hurt. If your weapon is one better than my armor, your rate would become 6AP=1 Hurt. It does work like edges, but only for the purposes of applying wounds in the middle of an extended contest.
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
HeroQuest weapons and armor
«
Reply #16 on:
May 13, 2003, 11:00:22 AM »
Hmm. So you only get the "edge bonus" to reduce the cost of a Hurt? So, if I'm about to send the opposing character to -28, and need the extra edge points to get him to that next bracket, I don't get them? Seems overly complicated, and non-realistic at the same time.
I like the idea of differentiating, but if I were to go with something like this, I'd probably just use edges.
On another note, just to re-clarify, can those Abilities which provide automatic augments be rolled instead? That is, can I forgo the automatic augment to take a roll for the amount of bonus like you could before? If so, does this take zero time as well, or does it take time like the previous rules?
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Ian Cooper
Member
Posts: 126
HeroQuest weapons and armor
«
Reply #17 on:
May 14, 2003, 03:26:20 AM »
Quote from: Mike Holmes
On another note, just to re-clarify, can those Abilities which provide automatic augments be rolled instead? That is, can I forgo the automatic augment to take a roll for the amount of bonus like you could before? If so, does this take zero time as well, or does it take time like the previous rules? Mike
Your call, note that with all abilities you get the choide auto or rolled. Some abilities are 'always on' and don't take an unrelated action to use - these tend to be handled as auto augments for speed, but you could roll.
Out take on this so far has been automatic is the no risk benefit, you don't really have to describe it, rolled is a risky strategy and we would like you to say how you are going for the bigger bonus, and why you risk getting a minus.
Somy take on 'always on' and auto is can you describe an 'always on' benefit with a notion of risk i.e. not implying an action, but YMMV
Logged
Ian Cooper
Member
Posts: 126
HeroQuest weapons and armor
«
Reply #18 on:
May 14, 2003, 03:32:35 AM »
Quote from: Mike Holmes
Quote
Here's a better question. Can a "normal" sword with it's "normal" +3 be used to augment a "Battle Boast" skill? If so, then the magical version would be worth +6 as an augment, right? Not just the +3 for the magic end, right?
Basically what I'm getting at is to wonder if there's something special about the magical part of the augment. If it can only be used to augment, and can only be used to augment the same things that "normal" bonuses can augment, there's not much different. Basically all swords can be thought of as +3 or higher if magical. I mean, other than the in-game color, there's nothing special under this system for magical augmenters.
Appropriate equipment gives you a bonus (sword for fighting, rope for climbing) so a sword might give you a bonus for a boast, but I might only count that as a +1. For it to be truly useful in boasting it would need to be showy, renowned,and that is all part of having an ability with it. So widowmaker would get +1 for being a sword and +2 for your ability of 17 total +3, but a sword just gets you +1. I would also let you use Widowmaker 17 as an ability outright "I draw widowmaker and watch them cower in fear..."
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum