Forum changes: Editing of posts has been turned off until further notice.
Started by Zamiel, May 07, 2003, 09:02:51 AM
Quote from: greyormHowever, the reason I chose not to go the route you chose is because, as in the above, there is no definition of Humanity, and no reason why sorcery should diminish it or why demons should be associated with its loss.
QuoteAnd where's the halfling, damnit?! Can't have a traditional game of old basic D&D without halflings!
Quote from: BailywolfYou hitting Dragon Con this summer?
Quote from: greyormHowever, it isn't what demons really really are that is necessarily important, but why interacting with them causes Humanity loss. What sorcery is is also important: sorcery is soul-wrenching and wrong on a fundamental level...it destroys Humanity...why? And what is the sorcery in the above?
QuoteOtherwise, you get something Ron's rightly complained about before, "Look, Sorcerer...with NINJAS!"
QuoteThat's why I bring it up: the above is really just "Look, Sorcerer...with D&D ARCHTYPES!" without any of the actual meat of a Sorcerer game.
QuoteOne thing I wanted to mention as an interesting tangential note: initially you dismissed the Dungeons & Demons concepts, but now you have restated exactly how things work in Dungeons & Demons as an example of what Humanity might be and how it works conceptually.
QuoteWhat, it occurs to me to ask, is wrong with playing a Sorcerer game which doesn't center on the eventual loss and usurpation of the character by interaction with Demons?