The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:19:55 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
GNS Model Discussion
Establishment vs. Development
Pages:
1
[
2
]
« previous
next »
Author
Topic: Establishment vs. Development (Read 2347 times)
M. J. Young
Member
Posts: 2198
Establishment vs. Development
«
Reply #15 on:
May 15, 2003, 03:06:37 PM »
I'm currently running a Multiverser campaign in forum play, and we've found that the player characters are all openly introspective in their posts. Some of them are very gamist players, others considerably more narrativist or simulationist (I haven't studied it closely, but that's my impression), yet all of them get into talking about what their character is thinking and feeling. It will frequently happen that a character has to choose what to do, and the player will write an extended post weighing the options before stating a decision. Conflicted characters who do something against their better judgment, characters who are angry or amused or otherwise internally reacting to the situation, all this comes through the posts.
It occurs to me to mention it because one of our newer players posted a side thread to ask whether she was being too introspective, and nearly everyone else in the game said absolutely not--by all means, tell us what your character is thinking and feeling, because it makes the thread so much more interesting. The only caveat (I raised it) is when you're done telling us what you think and feel please also tell us what you do, because I can't very well have the world or characters react to those thoughts and feelings--a long post which is solely introspective helps me a great deal*, but without action it leaves me wondering what to post in response.
*Particularly in Multiverser this is valuable, as a lot of world events are driven by the General Effects Roll, which is a randomized determination of whether things go the way the character wants them to go. In order to interpret GE rolls, I really have to have a pretty good handle on what the character hopes and fears in the situation at hand, so I can steer to the right balance based on the roll.
Thus even Gamist players have to let me into their characters' interior life, because things can't "go their way" if I don't know what "their way" is.
--M. J. Young
Logged
Check out
Multiverser
M. J. Young Net
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum