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Resident Feeble - Squeam3
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Topic: Resident Feeble - Squeam3 (Read 4775 times)
AmazingJake
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Posts: 3
Resident Feeble - Squeam3
«
on:
May 14, 2003, 03:20:47 PM »
Resident Feeble
A group of teenagers volunteer to help out at the local old folks home. In the middle of their shift, all of them fall unconcious. They awaken in the lobby that night, and find that all doors are locked, all power is out, and all occupants in the nursing home are dead except for them. As they explore the derelict nuring home, the dead residents awaken as flesh eating zombies.
Possible weapons:
Nurses desk - letter opener, 9mm Glock 17 under counter on spring clip with 12 shots
Boiler room - Kerosene, various lawn tools
Cafeteria - various knives and cooking utensils
Patient rooms have a 40% chance of containing some sort of weapon. Roll to find out, then roll again on this table to find out what kind of weapon the room contains
1 - .357 Nickel Plated Revolver, 6 shots
2 - Old double-barrel shotgun that has a 50% chance of exploding upon firing. Only 2 shots.
3 - Baseball bat signed by someone who used to be famous
4 - Knitting needles
5 - Lighter fluid & Zippo
6 - Nothing
7 - Cane
8 - Machete
9 - Old bayonet
10 - M-1 Garand, 7 shots
Head nurse zombie has key to the outside. Upon trying it, though, it just doesn't work.
Pharmacy holds a few clues as to what is going on. If the locked drawers were busted open, a few memos about "Operation Empowerment" would be found, alluding to a virus and it's effects on humans. The memo would go on to say that people under the age of twenty, due to their hormones, cannot carry the virus unless they are already dead. Oh, and there's a bunch of drugs, too.
Upon daybreak, the time-release locks on the doors will open, klaxon and alarms will sound announcing that the experiment is being terminated, and anyone alive MUST leave the building before it self-destructs, destroying all evidence.
Zombie
Typical undead fiend. In this particular version, they're all old, with the exception of the head nurse and 10 orderlies who were on duty at the time.
Damage takeable:
5 whacks from something blunt
3 stabs
1 shotgun shell
3 9mm shots
2 .357 shots
1 Garand shot
Dies instantly after being set on fire
Logged
AHHHHHHHH!
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