*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
October 22, 2014, 07:24:26 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 62 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: New mecha game -- MechSpace  (Read 10665 times)
Michael Hopcroft
Member

Posts: 511


WWW
« on: May 18, 2003, 08:31:47 PM »

Seraphim guard has signed tghe contracts with writer Anthony Ford to produce a new mecha RPG system called MechSpace.

This will be a  complete, original, D6-only mecha RPG system that includes both character ane mecha creation rules and a sample campaign setting. If this works out, future supplements will be forthcoming and perhaps even some other projects will be ported over to this system.

The auhtor swears he will have the MechSpace mansucript in my hands by July 1. If he doesn't, I plan to put scorpions in his bed....
Logged

Michael Hopcroft Press: Where you go when you want something unique!
http:/www.mphpress.com
secondzflat
Registree

Posts: 3


« Reply #1 on: June 01, 2003, 06:17:29 PM »

Hi all, this is Anthony Ford.

btw, the title is MechScape, so don't yell at your search engines just yet.  The book is coming along swimingly, and the first testing session of the setting will comence in only a few days.  The manuscipt will be ready well before the deadline, and all is right with the world.

The system is 4 years in the making, and i am very proud of all the progress it has made.  Once the book is released, please play my game.  There, the shameless plug has ended, you can stop hiding now.

-Anthony[/i]
Logged
Michael Hopcroft
Member

Posts: 511


WWW
« Reply #2 on: June 01, 2003, 06:21:52 PM »

And there is nothing like writers to make publishers feel like idiots. The Yahoogroup still says mechSPACE, though,a d I'm not sure if or how I can change that.
Logged

Michael Hopcroft Press: Where you go when you want something unique!
http:/www.mphpress.com
Andrew Martin
Member

Posts: 785


« Reply #3 on: June 01, 2003, 08:23:16 PM »

Quote from: Michael Hopcroft
The Yahoogroup still says mechSPACE, though, and I'm not sure if or how I can change that.


Simple. Destroy the mechSPACE group. Create a new group called "MechScape". :) YahooGroups doesn't mind, and with no messages, you haven't lost anything except a little bit of time. Remember to copy the description first:

This is a discussion, playtest and fan support group dedicated to Seraphim guard's new anime mecha roleplaying game MechSpace. Players and GMs can post their mecha designs, discuss the ins and outs of the game, and share their game accounts. This is also where Seraphim Guard will announce the release of new support material for the game.
Logged

Andrew Martin
Bankuei
Guest
« Reply #4 on: June 01, 2003, 08:27:14 PM »

Hi folks,

Any details about this?  I've been looking forward to some new mecha action, and if it don't come soon, I'll have to start designing my own!

Chris
Logged
Andrew Martin
Member

Posts: 785


« Reply #5 on: June 01, 2003, 08:36:19 PM »

And because I'm so enthusiastic, I've created the Yahoo Group all ready: http://groups.yahoo.com/group/MechScape/
Logged

Andrew Martin
pigames
Member

Posts: 43


WWW
« Reply #6 on: June 02, 2003, 08:33:32 PM »

Actually, Yahoo lets you rename a group and then notify all members of the change. Too late now, though.
Logged

Andrew Martin
Member

Posts: 785


« Reply #7 on: June 02, 2003, 09:33:35 PM »

I've now made Michael the owner of the list and myself a moderator. Once the author joins, I'll make him a moderator and reduce myself to mere member.
Logged

Andrew Martin
Michael Hopcroft
Member

Posts: 511


WWW
« Reply #8 on: June 03, 2003, 09:05:10 AM »

I have the frist part of the mansucript already (the guy;s been working on it for four years, so naturally he was ready when it came time to publish). I requested a setting from him, so that is the main remaining delay.

I have not set a release date because a lot will depend on when the art comes in. My current choice for lead artist says he needsa  month to illustrate just what he;s got. He's very good, so I'm sure it will be worth the time.

The author has said he plans toi playtest his new adventure this week. It will be very interesting to hear the results....
Logged

Michael Hopcroft Press: Where you go when you want something unique!
http:/www.mphpress.com
secondzflat
Registree

Posts: 3


« Reply #9 on: June 06, 2003, 05:00:22 PM »

Yo-

The playtest of the initial module, "Factory Recall" went off without a hitch!  My star veteran player, a player from first edition, and two new players had a great time playing.  Fueled by Sobe Addrenaline Rush soft drinks, we ran the module in 6 short hours (that includes the caffeine induced random player duels and hillarity).  All that is left is to wrap up what i've written on the setting into a cute little package.  Any questions, forum goers, just let me know.

-Anthony
Logged
Michael Hopcroft
Member

Posts: 511


WWW
« Reply #10 on: June 14, 2003, 04:00:24 AM »

And now the Word of Wisdom becomes so much clearer to me... 8^)

Can't wait to see the final setting results. After that, it'll be the art that mainly is the deciding factor in production schedules.

Michael Hopcroft
Logged

Michael Hopcroft Press: Where you go when you want something unique!
http:/www.mphpress.com
secondzflat
Registree

Posts: 3


« Reply #11 on: June 15, 2003, 08:00:58 PM »

Yo-

Setting writing is progressing smoothly, finished the constitution for the government structure in space (After writing it, I can see why there were a lot of people at the Constitutional Convention).  Touching up the module, all is going well.  Did some work on the Yahoo Group as well, added a photo, quick refernce chart, and a poll.  Come vote, and tell me what your 'mecha combat style' is!!!

-Anthony
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!