Forum changes: Editing of posts has been turned off until further notice.
Started by ethan_greer, May 19, 2003, 10:49:47 PM
Quote from: ethan_greer* The text itself - does it scan well? Does each section lead in a seemingly logical fashion to the next? Does it maintain your interest? * How about the sections on NPCs (which is completely new)? Do they seem okay, or do I need to modify or augment the text?
Quote from: Emily CareThanks for making it possible and easy for us to play Beastmaster. Though you'll have to come out with a time-travel/dimension hopping expansion set for us to play Beastmaster III. :)
QuoteNo major complaints about the text. However, to me, it cries out for lots of muscle-bulging color illustrations and inclusion of color in mechanics.
QuoteIs there anyway that wearing less armor/clothing could be included mechanically to increase your resistance to damage? :) it seems to be in keeping with the genre. For women esp, the more uncomfortable and revealing the clothes (think chain-link bras & bikini's) the higher the character's script immunity and thus higher defensiveness.
QuoteSince the players are deciding what objects they are going to stock up on, that is essentially an area where they are given diegetic power (up to a point, since the gm decides how much items cost), an appropriate award for their characters' deeds.
QuoteDo the players get to come up with what magicky items & treasure they find too? somewhat ala donjon? Or is it standard gm decision?
QuoteThe amount of money has more impact on the quality of the stuff upon which it is squandered than on the amount of time that it lasts.
Quote from: ethan_greerQuoteSince the players are deciding what objects they are going to stock up on, that is essentially an area where they are given diegetic power (up to a point, since the gm decides how much items cost), an appropriate award for their characters' deeds.I'm not understanding you fully here. There isn't really a "cost" for items - the player just rolls on Mastery, and each roll gets progressively more difficult. And what does diegetic mean? Sorry if I'm being dense...