Forum changes: Editing of posts has been turned off until further notice.
Started by Emote Control, May 16, 2003, 10:54:36 PM
Quote from: Emote ControlHAgain, I'd really like any comments or advice you may have....So, I need opinions. I need to know what needs to be fixed, and what needs to be broken. I also want to know if I have an appropriate writing style for this, providing proper intensity while not belaboring any of the points.
Game Goals:- pirate game- should stress archetypes, but be flxible enough to allow players to create their own ideas- quick to play, more focused on telling stories lasting 3-5 game sessions- telling stories- players end to be moral people, and won't play an immoral character without a few slips into acting nicely. find a way to introduce moral dilemmas and to allow for non-shwashbuckly types of actions to be equally rewarded without getting preachy- use card system- model comunal property and infighting - get "pirate culture" into the interactions of the players themselves