Forum changes: Editing of posts has been turned off until further notice.
Started by Peter Nordstrand, June 01, 2003, 07:30:56 AM
Quote from: Peter NordstrandMost welcome to our little party! Please stay with us. Chris answers your concerns so much better than I ever could.
Quote from: BankueiThe goal of this thread is to write an example of a Narrativist Scenario.
QuoteWhat I Am Looking For With This Topic: I am talking about written scenarios. Not made up by the people playing the scenario. I am literally thinking about scenarios written to be read and played by people other than its author(s). This is what I mean when I ask, "How does one write a Narrativist scenario for HeroQuest?"
QuoteFinally, if you are suggesting that there "should be" 6-8 players, or PCs+followers, adding up to that many heroes, again, completely unnecessary. I would dread running this scenario as written with more than 4 players, and I'd probably cap it at 3. With the serious amount of drama and subconflict I've set up, there'd be way too much going on to worry about 6-8 players. Hell, at that point, I'd just have like 3 NPCs and let the game be about the conflicts between the PCs
QuoteIt is also not designed to be integrated within an existing campaign, unless the Heroes happen to be very involved with Spring Fountain. Again, wandering heroes doesn't work too well here.
QuoteAs I see it, the stress here is on the "written to be read and played by people other than its author(s)". Therefore there needs to be an awareness of who those "people" are, how they play and what they want from a published scenario.
QuoteThe point I was trying make was with reference to placing this mini series within an already running campaign. I not suggesting that there "should be" anything, rather I was asking what "actually is" the standard group of heroes made up of. We then design the adventure to cater for that standard group to give it the widest appeal and ease of use.
QuoteAs to their skill levels, the levels of their skills are a factor in how they relate to the community around them, as much so as their traits and relationships do. The HeroQuest rules detail what skill levels the standard NPC's have at certain social ranks, the relative difference between the heroes general level of skill and that of the NPC will add or reduce the authority and weight of their words and deeds in the community. So its important to know what their status is likely to be, especially in a caste dominated society such as Seshnela
QuoteI'm sorry if all this goes against the grain, but by imposing restrictions like these, and 3 as the maximum number of players, your missing a potentially large target audience for what could be a very neat story. To me if your going to write an adventure for other people to use, then you should write it for as many of them to easily enjoy as possible and not write it as your own personal game.
QuoteLet's talk Bangs...
QuoteAlso expect the neighboring political powers to make the moves that they've been kept from doing all this time, or to set up to annex Spring Fountain.
QuoteSir Alfan is number one on the list of people to trip.
QuoteEtienne is pretty much a shoo-in for Guilbert, so it will probably be a political duel between his father and Raoul.
QuoteCan you say drama?
QuotePossible Bangs in play