The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:23:46 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
ReCoil: Layout
Pages: [
1
]
« previous
next »
Author
Topic: ReCoil: Layout (Read 656 times)
Lance D. Allen
Member
Posts: 1962
ReCoil: Layout
«
on:
June 02, 2003, 08:15:20 AM »
Well, I'm finally beginning to get ReCoil into something resembling a finished format, but I'm having my doubts with layout. I think it looks alright, but perhaps a little... drab. Of course, I know it's not going to look immensely exciting without artwork, and the first "full-up" product won't have any, but I'm not sure if it's just the lack of artwork, or if the lay-out itself could be made to look a bit more.. dynamic.
Well, take a
look
.
This chapter, while very short, is a good example of how I currently intend the rest of the book to look. Also, I'm beginning to think I might touch 25-30 pages, tops even with the running story, charts and actual examples of play which will fill it out, so this won't be a hefty book.
Any suggestions on improving the layout of the pages would be appreciated.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Jack Spencer Jr
Guest
ReCoil: Layout
«
Reply #1 on:
June 02, 2003, 08:34:50 AM »
OK, initial impressions.
The use of grey makes it look drab. This may be the effect you're shooting for.
I'm not wild about the block under the title "introduction" The look of a big grey block might work for Ten Commandments the RPG, but here it seem...much. On second look I notice the swirl pattern on the block. Change the graphic to remove the block but leave the swirl and see how it looks. Try the swirl with a white background as well.
The text looks kind of blocky and workmanlike
The third page looks horrible with barely 12 lines on it and lots of white space. If you break up page 2 with art or something, you could get more text on page 3. Whatever you do, fill that space.
Logged
Matt Snyder
Member
Posts: 1380
ReCoil: Layout
«
Reply #2 on:
June 02, 2003, 08:35:44 AM »
First off, you've got a fine start. The layout is such that it does convey an identity, a vision. The problem I often see with PDF games is that the layout has no visions -- they're often utilitarian and quite readable, but often boring and do not help the game's vision in any way. That turns me off, thought it's less of an issue with others I'm sure.
So, with that starter, here are some issues to consider:
You've got a border that bleeds to the edge, plus folio bits (titles, page numbers) that edge right up to the border of the page. How will this document be used? If you intend for it to be printed on people's printers, much of the border and important bits of your "navigational" text will get cropped in the print out.
Also, you've got very little space between the edge of text and the graphical border. Give it some breathing room -- this is way too tight. In fact, give everything a bit more breathing room. This is better than crammed text. You're creating a PDF, so space is hardly an issue. You've got all the space in the world. Use it. Generous negative space will actually HELP you in a document with no art. (Oh, and you do have art with these graphics and borders -- you just don't have illustrations or images. You're still ahead of the pack, I say).
On type: Your typeface certainly is evocative. It has a very techie feel. However, I find it very hard to read as body copy. Perhaps you could go with a simpler typeface and use this one for "color" -- subheads, quoted passages, and that kind of thing.
Also, you’ve got these columns force justified. That's fine, but one effects is that you get some really ugly word spacing. For example, the last two paragraphs on the second pages just BEFORE the final "blackbar" graphic -- these two paragraphs have huge gaps between words. You might try to adjust the tracking / kerning to make these work a bit better.
Nitpicky bit -- why is the large swirling graphic with "introduction" have a bevel? It appears as a raised button. Why? I don't think this is necessary -- the large graphic already makes that image / section jump out. The shadowed bevel / raised look just seems to be redundant. I think it'd actually look better flat or perhaps with a funky edged border, like brushed strokes, static-like fade out, or something similar.
Logged
Matt Snyder
www.chimera.info
"The future ain't what it used to be."
--Yogi Berra
Lance D. Allen
Member
Posts: 1962
ReCoil: Layout
«
Reply #3 on:
June 02, 2003, 09:12:58 AM »
Jack,
The use of grey is mostly a matter of printing. I would like to see the book in print one day, and I'm aware that it's a lot more expensive to use color... so I'm using greyscale and black and white, because that's what it'll eventually look like.
I'll see what I can do with the block. I can see your point about lightening it up, and removing the bevel effect. The image is a modification of the one I'm using (in a pretty light blue-green) as a background for the character sheet.
Matt,
I thought about the edging, so I did a test-print, without any sort of modification in the print settings. It did not crop the edges, it just sort of shrank the image down a bit, and left a white margin all around.. Somewhat frustrating, as I didn't want the margin, I wanted it printed clear to the edge. It's possible this was a fluke, however.. As for usage, I intend to distribute the "final" copy as a free-pdf at first, and print out a few spiral bound copies (ashcans, I believe they call them on the Forge) for distribution hardcopy.
As for breathing room, I can see the sense in that. I'll move it in a bit more. It'll also help kill a bit more of that blank area Jack mentions on the final page, as would a little interior art.. when I can collect enough to make it worthwhile.
As for the type, it's one I'm quite fond of. Despite the fact that the game deals with souls and some very supernatural topics, it still has a very techy feel to me. I dunno why. I'll experiment with a few other ideas for body copy, though, and see how it turns out.
::mutters something about force justification, thinking it was only regular justified::
As for the coil graphic, I did it bevel because it looked out of place just normal. I'm going to try a few things with it though, so we'll see what the second attempt looks like.
Thanks a bunch, guys.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Matt Wilson
Acts of Evil Playtesters
Member
Posts: 1121
student, second edition
ReCoil: Layout
«
Reply #4 on:
June 02, 2003, 09:35:43 AM »
Quote
I thought about the edging, so I did a test-print, without any sort of modification in the print settings. It did not crop the edges, it just sort of shrank the image down a bit, and left a white margin all around.. Somewhat frustrating, as I didn't want the margin, I wanted it printed clear to the edge. It's possible this was a fluke, however..
You can't actually print to the edges with any printer. The wheels that pull the paper through need a small fraction of an inch. For books and brochures that have a "bleed" to the edge they actually print it on bigger paper and trim it down to normal size. If you want to do that with your print version, it'll probably add a bit to the price.
Otherwise, I agree with the other Matt. Especially on the white space.
Logged
-Matt
Dog-eared Designs
Lance D. Allen
Member
Posts: 1962
ReCoil: Layout
«
Reply #5 on:
June 02, 2003, 11:05:50 AM »
Quote
For books and brochures that have a "bleed" to the edge they actually print it on bigger paper and trim it down to normal size. If you want to do that with your print version, it'll probably add a bit to the price.
...Oh. ::grumbles briefly:: Well, that would certainly explain it, then. I was looking through various gaming books for ideas on layout, and I noticed that most, if not quite all, had borders that went to the edge, or very nearly so. I suppose my inexperience is showing, neh?
Hm. ::taps chin, looks through books a little more:: I can work with this. I may need to make some changes to the border, knowing what I do now, but I'll keep it as is, for now.
Thanks Matt.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Lance D. Allen
Member
Posts: 1962
ReCoil: Layout
«
Reply #6 on:
June 04, 2003, 12:05:00 PM »
A little messing around with layout, incorporating most of the suggestions here, as I can.. But I'm not finding any other font that I like with it. Does anyone else find the font I am using as the body copy difficult to read? If it's only one man's opinion, then I'd like to keep it, but if it's a common thing, I'll bow to good sense and find something else.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Matt Wilson
Acts of Evil Playtesters
Member
Posts: 1121
student, second edition
ReCoil: Layout
«
Reply #7 on:
June 04, 2003, 02:38:32 PM »
Lance:
I think if you've incorporated most of the other ideas, you can slack in one or two areas. The goal is for it to be readable. If you really want to use that font, make sure you reinforce the other ease-of-reading elements.
Logged
-Matt
Dog-eared Designs
Shreyas Sampat
Member
Posts: 970
ReCoil: Layout
«
Reply #8 on:
June 04, 2003, 02:40:02 PM »
Second on the typeface. Honestly, I think that body copy shouldn't be "evocative" or in any way interesting, visually; it alomst unfailingly detracts from its readability. Look at
House
of Leaves
, for example. Fascinating book, but a nightmare to just sit down and doodle through; it takes participation to read. Similarly, anything except a proportional, serifed typeface is a mental effort to read for long periods of time, particularly if you're going to do something like what you have, where a naturally monospace font is pulled in all directions by justification.
I fully support its use as a titling font, though. It's interesting and highly legible, in small doses.
Logged
summerbird
Daniel Solis
Member
Posts: 411
ReCoil: Layout
«
Reply #9 on:
June 05, 2003, 11:42:26 AM »
Quote from: Shreyas Sampat
Similarly, anything except a proportional, serifed typeface is a mental effort to read for long periods of time, particularly if you're going to do something like what you have, where a naturally monospace font is pulled in all directions by justification.
I agree that a monospaced typeface is very bad decision for body copy, especially if you plan on justified alignment. However, graphic design and typographic research shows, serif and sans serif typefaces are equally legible after a few minutes depending on how well the typeface is drawn. If you'd like to keep a sans serif typeface, I'd suggest Univers 55 for a really grey texture or Frutiger for a little bit more flavor to the optics without sacrificing readability.
Another typography tip: Any type with justified alignment will have weird word spacing and "rivers" of white space going through them. You can prevent this by adjusting the kerning or reducing the size of the type. (Type doesn't need to be large to be readable.)
The most important thing you can do to prevent rivers is to increase the line spacing, or "leading." Small type with liberal leading gives the copy a lot of breathing room. The extra space between lines of type dissolves any rivers that may result even after you've adjusted your kerning. As others in this thread have said, you have all the space in the world for this document.
If I were making this document, I'd lay out the body copy in
Univers 55
in
7.5 point size
with
13 points of leading.
Logged
Meatbot Massacre
Giant robot combat. No carbs.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum