The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:24:04 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
[Sorcerer] Another "How Would You..." Thread
Pages:
1
[
2
]
« previous
next »
Author
Topic: [Sorcerer] Another "How Would You..." Thread (Read 6001 times)
Lxndr
Acts of Evil Playtesters
Member
Posts: 1113
Master of the Inkstained Robes
[Sorcerer] Another "How Would You..." Thread
«
Reply #15 on:
June 09, 2003, 07:50:51 AM »
The more I talk about all this, the more I want to
play
(as in, "be a protagonist in") a game where identity is the core of humanity (or some similar concept; free will, maybe?), and the issues I've been rapid-firing at the forum might be explored. Barring that, I'd be happy to
run
one too.
Just wistful thinking.
Logged
Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[Sorcerer] Another "How Would You..." Thread
«
Reply #16 on:
June 09, 2003, 08:55:42 AM »
Quote from: Lxndr
Just wistful thinking.
Why? Just post the idea to Indie Netgaming and play. Or di it with a local group. What's holding you back?
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Lxndr
Acts of Evil Playtesters
Member
Posts: 1113
Master of the Inkstained Robes
[Sorcerer] Another "How Would You..." Thread
«
Reply #17 on:
June 09, 2003, 09:36:12 AM »
I've no idea how I'd go about doing it with
a
local group. The only gamers I personally know the Phoenix area (my current group) are rather resistant to change of any sort. Whenever I try to introduce a new system or concept to them, it feels like I'm stretching a frayed rubber band that keeps threatening to break (Rolemaster, by the way, is pretty much the "core" game of this group). Going from Rolemaster to HERO was quite a stretch. My recent Unknown Armies in Space game feels like it's about to break the rubber band entirely. They're good people, and I enjoy gaming with them, but... I don't know. Maybe it is a dysfunctional gaming relationship, so to speak. This is the first group I've ever been in where somebody needed to be kicked out (and I was elected the individual to break the news, too).
It was quite an interesting and lengthy quest to find even this many gamers in the area, and I'm not sure if finding another group would be any easier (probably not) and if it would be any better (I don't know). I'm new to this area, and honestly have a tough time making friends with people (social anxiety disorcer) so the tactic of "converting one's friends" is closed to me. Previous bulletin board postings I've made at local game shops have been without any sort of answers (seriously; nobody contacted me, period). I'm hoping that my "RPG Grab Bag" concept will somehow pan out, but I'm still waiting for answers from game stores re: space, etc.
Online, my luck has been better. Pbems have been my friend for a while, and thanks to indie-netgaming I've wormed my way back into IRC gaming. I hadn't thought of proposing something there, though; hanging out in the channel, it seems as though there's already quite a glut of gaming. At least on some nights - other nights seem totally empty. But I suppose it wouldn't hurt to try.
It's a game concept/premise I'd like to run, but it's also one I'd
love
to play.
Logged
Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[Sorcerer] Another "How Would You..." Thread
«
Reply #18 on:
June 09, 2003, 09:50:50 AM »
Hmm. Sorry to drag this so far off topic. We can discuss this elsewhere (like Netgaming).
Anyhow, so you've played Hero System. Do you see the parallels between Sorcerer and Hero? That is, in Hero System, you have Presence Attacks. A special effect application of the rule could be to say that you have +30 PRE (6d6) with the special effect addcitive kisses.
Basically, the Will Boost could normally be used for anything that Will could be used for (pretty damn broad). In this case, however, it's got a "limitation" of "Only to addict with kiss". The mechanics are the same, but the scope is limited. So in fact, this is less powerful in game terms than the less well defined Will Boost.
So where's the power gap?
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Lxndr
Acts of Evil Playtesters
Member
Posts: 1113
Master of the Inkstained Robes
[Sorcerer] Another "How Would You..." Thread
«
Reply #19 on:
June 09, 2003, 10:12:54 AM »
I've only gamed SINCE hero 4th, in case that matters.
I wouldn't see that as a presence attack. I'd call that a Transform or Mind Control, since a presence attack (generally) doesn't addict someone, and in fact its effects don't last more than a few moments.
Boost Will, up until this point, has felt to me more like a Presence Attack than a Transform/Mind Control. So to say "hey, it can be used to Transform, too" feels a bit odd to me. It doesn't map. In other words, it'd have a "power advantage" of "creates addiction."
Ron's explanation has helped. Basically, if I grok it right, you've just got to massage the sorcerer building blocks until they fit. In the necromancy game Ron was referencing, Boost Stamina (which to me seems like some sort of Body/Str/Con Aid, to continue the Hero analogy) or Vitality (Regeneration) can apparently animate the dead (which in hero terms is outside the scope of either power I just described). It's unlikely that Boost Will could be an addictive kiss, then (or an addictive anything, for that matter), in that particular game.
Logged
Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum