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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Exclusively online RPG publishing  (Read 1910 times)
Clinton R. Nixon
Member

Posts: 2624


WWW
« Reply #15 on: June 09, 2003, 03:45:49 PM »

I really like the idea of HTML games. PDFs, while cool, aren't really accessible. They're great for getting your book to a printer, but are unwieldy, slow, and in my opinion, annoying, on screen.

If I were to do it, I'd have to leverage some technology.

First, separate your info into plenty of small topics. Each of these can get their own page.

On any page, use code that allows for two CSS files, one for screen and one for printing. (This is dead easy. See http://www.alistapart.com/stories/goingtoprint/.)

Lastly, though, I would use some sort of database backend. Doing this, you can have automatic templates for topics, so you don't have to write them in HTML. In addition, you could have a page where one could select as many topics as they liked, and all the topics would be collated on one page to print.

One might ask, how do I handle art for an HTML game? I say, do it separately. Very small art for color (for example, a small compass beside all designer's notes) works fine in HTML, but large art should be moved off to art galleries on the site.
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Clinton R. Nixon
CRN Games
Daniel Solis
Member

Posts: 411


« Reply #16 on: June 09, 2003, 07:22:48 PM »

Quote from: Matt
Character sheets they can type into then print, etc...


I've been searching the forums, has there been a thread detailing how to do little tricks like that?

Quote from: Matt
Good to see you here Gobi, I remember when Zombie: The Coil first appeared, good stuff.


Thanks, but it's been years overdue for revision. :)
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Meatbot Massacre
Giant robot combat. No carbs.
busling
Member

Posts: 10


« Reply #17 on: June 09, 2003, 11:07:21 PM »

To check out a big game setting online, see Agyris:

http://www.agyris.net/
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Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #18 on: June 10, 2003, 07:38:42 AM »

Quote from: busling
To check out a big game setting online, see Agyris:

http://www.agyris.net/


Funny, but that's exactly the one I was thinking of.

Mike
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Member of Indie Netgaming
-Get your indie game fix online.
Clay
Member

Posts: 550


WWW
« Reply #19 on: June 19, 2003, 02:23:08 AM »

Quote from: Clinton R. Nixon
Lastly, though, I would use some sort of database backend. Doing this, you can have automatic templates for topics, so you don't have to write them in HTML. In addition, you could have a page where one could select as many topics as they liked, and all the topics would be collated on one page to print.


I think Clinton must be my PR man (since he uses my software on his own site, this isn't too shocking).  I have some nice software for stuffing a whole web site into a database and making it easy to maintain.  In the past, I've also written a nice little tool to render it as a PDF.  Even better would be a tool to render it as LaTeX, which would allow for the formatting to be made a little nicer before it becomes a PDF.
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Clay Dowling
RPG-Campaign.com - Online Campaign Planning and Management
wraeththu
Member

Posts: 13


« Reply #20 on: July 22, 2003, 10:14:37 PM »

I realize this is an older topic, but I found it after a bit of absence and wondered if any of you had seen Children of Fire.  It's a very nicely put together web game.  Excellent example of using html as a medium for the product.

http://www.mimgames.com/cof/
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-wade jones
developer for Gnostica
dialectic LLC
www.gnostica.biz
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