The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 07:54:51 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Reward factors
Pages:
1
[
2
]
« previous
next »
Author
Topic: Reward factors (Read 1250 times)
M. J. Young
Member
Posts: 2198
Reward factors
«
Reply #15 on:
June 19, 2003, 10:00:32 PM »
Quote from: 'Mad-Eye' Nathan 'Moody'
Is there a way to encourage good role playing through the use of a rewards system?
I've got an article almost ready to go that touches on these kinds of questions; if I get time this weekend, and Clinton is settled into his new digs, it should post early next week. Watch for
Applied Theory
.
Obviously, if you want to encourage "good role-playing" (whatever you mean by that), you give "points"--currency--for any play that qualifies. That part's the relatively easy part. The question is, what do you do with it, if not build up skills or combat potential? The obvious answer is that you make it something that can be spent to enhance role playing--but what would that be? Here are a couple ideas.
[*]Limited director power--the ability to bring characters into a scene by spending currency. This would enable the player to say, "As I'm arguing with the merchant, suddenly my partner walks in," or similarly the merchant's best customer, or a prominent citizen who is indebted to the character, or someone of that sort. It could be broader than that, like creating connections--"I realize that his style is so similar to mine that he must have learned from the same sensei, and when I mention this he says indeed he did."[*]The ability to create contacts and connections, in essence spending currency to build up relationships with characters either created for this purpose or known to exist without much information.[*]The ability to create complications in the world, plot, or background. I've an example of this in the article, so I'll leave it at that.[/list:u]The idea is to figure out what sort of power/control/credibility the player could use specifically to do more of the kind of "role-playing" you want to see, and give him the power to do that.
Make sense?
--M. J. Young
Logged
Check out
Multiverser
M. J. Young Net
taalyn
Member
Posts: 370
Aidan Grey
Reward factors
«
Reply #16 on:
June 19, 2003, 10:22:48 PM »
I'm looking forward to your article, MJ, as that's exactly what I have set up to do. I'm just trolling for a list of behaviors to reward, basically. And then the rewards presented will go towards the kinds of things you mention.
Aidan
Logged
Aidan Grey
Crux
Live the Abnatural
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum