The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:23:29 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Mind Control Demons
Pages: [
1
]
« previous
next »
Author
Topic: Mind Control Demons (Read 722 times)
Ben Lehman
Member
Posts: 2094
Blissed
Mind Control Demons
«
on:
June 29, 2003, 08:58:20 AM »
The threads about mind control got me thinking and, against my better judgement, I put together a perfectly good "mind-controlling" demon with the base Sorcerer rules. Whether or not you want him/her in your campaign is another story entirely.
Slarri--
Slarri appears to be some sort of object demon -- a ring, a watch, or some such -- which allows the user to mind control a target through some menas. Slarri is actually a possessor demon that insinuates itself into the target's subconscious.
Stamina -- 1 (incorporeal)
Will -- 5
Lore -- 4
Power -- 5
Powers--
Hop (ranged)
Link (aware of master's desire to control a new target)
Cover (the host's Cover)
Telltale: Host cannot eat
Need: For its ring to be polished
Desire: Service
The interesting thing here is that the controlled person is really just the demon, every time, so the same issues come up every time you grab a new person. Further, the control only goes as far as the demon wants it to. The demon does a very good job pretending to be the person, though. The demon's desire creates a very creepy "how can I be of Service, Master?" vibe.
This build is pretty much just the basic idea. If you want to have the demon know the Sorcerer's will without asking, add Perception. If you want to control multiple targets, add Spawn. So on and so forth.
Thoughts?
yrs--
--Ben
Logged
These are our Games
This is my Blog
Ron Edwards
Global Moderator
Member
Posts: 16490
Mind Control Demons
«
Reply #1 on:
June 29, 2003, 06:52:41 PM »
Hi Ben,
In the absence of any "demon stuff" context for the specific game, it works. In other words, it's nonsensical for some games, and a perfect fit for others. Depends on the in-game justification, or better, ruling aesthetic governing all things about demons, rituals, Lore, and so on, for that particular game.
Anyway, it also corresponds to one of my suggestions back in the early "why no mind control" threads. So there ya go.
Best,
Ron
Logged
Bailywolf
Member
Posts: 729
Mind Control Demons
«
Reply #2 on:
June 30, 2003, 04:12:30 AM »
I've used this combo myself (with, as you suggest, Spawn) to good effect for a NPC I ran. Rather than an object however, he had a possessor parasite thing that lived under his tongue. He would kiss his target, and the demon would stab them under their tongue and unject a little fleshy seed which would take them over. The PC's hated him- he came at them through their relationships, taking over loved ones and making them act... not quiet right. Before they figured out what their friends and family had turned on them, they had both lost half their humanity just dealing with alienation and shock (having to beat your mom up to keep her from killing you is pretty rough on the sanity, I figured).
For a PC sorcerer with this kind of demon, the temptation to power and abuse is awesome- and the fact that possessors are notoriously rough on their hosts... Used right it makes for good story.
-B
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum