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Paper Worlds- long and short versions of concept

Started by redivider, July 10, 2003, 05:26:30 PM

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redivider

Quote from: talysman
Quote from: Mike HolmesWasn't there some attempt not too long ago to do something exactly like this? That is, with exactly the same goals? Have you posted this before, Mark, perhaps under a different name? Can anyone remember the system that I'm talking about?

I think the system you were thinking of was Kester Pelagius's 4-page Any Book system he posted in this thread. a similar goal: adapt any given novel to an rpg  gameworld quickly. I'm not sure if all the design goals match, however.

Thanks for the link. I just took a quick look and liked what i saw. It's certainly a simpler, more self contained system than mine is at this stage. It does a good job of getting from a book to starting a game in a short period, which was one of my goals. As I work through some of my other design goals, at least I know the basic concept is game worthy.

redivider

Quote from: Jeph
Quote from: redividerI haven't explained the 1d6 clearly enough. It's not an absolute scale where low is failure and high is success. The roll suggests a result relative to the situation. Example: Clark Kent and I are walking down a city street. We come across two orphans, each pinned the under a different automobile. Kent ducks behind a trash bin, emerges dressed as superman, strides over to the first car and tries to lift it. I wring my hands, then think, hey wait a minute, isn't adrenaline supposed to give people superhuman strength in these sitations? So I try to lift the other car. Superman rolls a 2 or 1 (bad /worse). I roll a 5 or 6 (good/better). This doesn't mean I suceed in lifting the car and superman fails. It means that superman's result is bad in the context of his massive strength. So maybe while easily picking the car up over his head, it shifts, placing extra pressure on the orphan and knocking the orphan out. So Superman will have to fly his orphan to the nearest hospital. My roll of a 6 is just about the best I could expect given my weakling strength. So maybe my grunts of failed exertion are loud enough to rouse the residents of a nearby apartment, and they rush down to help me.

Ahhhhh. That really clears things up for me, thanks. I actually really like that; it's kind of a combo between "karma" mechanics (you always perform at your level) and traditional fortune stuff. You always perform at your level, buthow well you perform at that level depends...

That's a cool way of expressing it, though my example was pretty extreme. In more ordinary situations, where the situation isn't weighted one way or the other, the d6 becomes more of a good old, boring random roll. Thanks for the comment.

Kester Pelagius

Greetings,

Ah, a bit late to arrive but. . .

Quote from: redivider
Quote from: talysman
Quote from: Mike HolmesWasn't there some attempt not too long ago to do something exactly like this? That is, with exactly the same goals? Have you posted this before, Mark, perhaps under a different name? Can anyone remember the system that I'm talking about?

I think the system you were thinking of was Kester Pelagius's 4-page Any Book system he posted in this thread. a similar goal: adapt any given novel to an rpg  gameworld quickly. I'm not sure if all the design goals match, however.

Thanks for the link. I just took a quick look and liked what i saw. It's certainly a simpler, more self contained system than mine is at this stage. It does a good job of getting from a book to starting a game in a short period, which was one of my goals. As I work through some of my other design goals, at least I know the basic concept is game worthy.

Thanks for the kind words.

If you haven't already pop on over to the Yahoo group (link in sig) and DL the PDF version.  Should contain a bit more information.

Which reminds me, I need to PDF and post the expanded version of the rules.  Among other things.


Kind Regards,

Kester Pelagius
"The darkest places in hell are reserved for those who maintain their neutrality in times of moral crisis." -Dante Alighieri