*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 08:04:27 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1] 2
Print
Author Topic: The Combat Simulator  (Read 1330 times)
coryblack_666
Member

Posts: 28


« on: July 28, 2003, 10:14:21 AM »

This thing is kinda fun, im wondering what it is missing from the actual game beside's terrain roles.
Logged

Cory
Brian Leybourne
Member

Posts: 1793


« Reply #1 on: July 28, 2003, 12:45:59 PM »

Grappling is the other main component that's missing rules-wise, but what it's really missing is the human interaction between people which can cover so many nuances that can't generally be coded into software.

But from a basic rules standpoint, it's pretty inclusive.

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Lance D. Allen
Member

Posts: 1962


WWW
« Reply #2 on: July 29, 2003, 07:27:58 AM »

Likewise the accuracy Gift is missing.
Logged

~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Jake Norwood
Member

Posts: 2261


WWW
« Reply #3 on: July 29, 2003, 07:35:55 AM »

And there's no traps, or rules for elephant stomps.

Sorry...couldn't resist.

;-)

Jake
Logged

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Brian Leybourne
Member

Posts: 1793


« Reply #4 on: July 29, 2003, 06:09:56 PM »

Quote from: Wolfen
Likewise the accuracy Gift is missing.


Oh yeah, and that.

It never will be either. You really have no idea how much work it would be to put a seemingly little thing like that in there!

What happens at the moment, is there's several thousand lines of code that represent the damage tables. When you get a successful hit, the program runs off to a subroutine and looks up the table using hit location, final margin of success, and it rolls a D6 for you. When it gets to the right block of code, there are nine variables it has to fill or calculate:

Wound description
Blood
Pain
Shock
Knockdown bonus or penalty
Knockout bonus or penalty
knockdown check required?
knockout check required?
instant kill?

Which it returns to the main combat routine which applies the changes, makes whatever rolls are necessary, and so on.

Major Accuracy allows you to adjust the roll by 3 either way. This means I have to actually return up to 6 different specific locations and all the possible results of each one, then allow the player to choose which one he wants and apply that.

It would require a major re-write, and frankly, that 'aint going to happen any time soon :-)

(although, since Jake is pretty keen on it, I'm coding elephant stomps right now...)

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
grot
Member

Posts: 25


« Reply #5 on: July 30, 2003, 07:37:11 AM »

Here's my big question:

How come die rolls in the program go over 20?  I turned on verbose, and I keep getting things like:

Bubba rolls 1,1,3,15,17,1,5,3,6,18,14

I thought we were using 10 siders?
Logged
Lance D. Allen
Member

Posts: 1962


WWW
« Reply #6 on: July 30, 2003, 08:08:44 AM »

Sometimes TNs go over 10. In the case of TNs over 10, you take any 10s rolled, and roll them again, adding the result. So if you need a 13, and you roll a 10, then roll it again to get a 5, you total up to a 15.

My guess as for why the combat sim does it all the time, even if the TN is not more than 10, is to eliminate any need for lines of code with will detect the TN and decide if the dice need to be roll again at 10 or above. Brian seems to be pretty big about not wasting space on small details that don't really matter.
Logged

~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
grot
Member

Posts: 25


« Reply #7 on: July 30, 2003, 08:25:37 AM »

Makes PERFECT sense, thank you, I am an idiot.
Logged
coryblack_666
Member

Posts: 28


« Reply #8 on: July 30, 2003, 10:58:38 AM »

Well you definately put alot of work into it.  I wouldn't mind a reset button though, so i can just start a new fight if im in the middle of one.  I want to have a game of TROS so bad! but i can't order it untill next week when i will have some money to spend.

Im underage, so no credit card, i don't have a job and i gota beg my parents to order it for me and then give them the money.  I have been 'stealing' stuff of your free download page.  I've put together alot of stuff and i can now make almost legit characters without the excel program.  I think just about the only thing's i can't do for character's is equipment which is pretty easy to wing and the skill packet's.  I might use the excel sheet to put together the list but i doubt it right now. I used the combat simulator to get all the maneuvers for each weapon which took me quite a while.  So i have enough stuff to run combat to it's fullness, and use skills.

I do have one or two questions though, i could probably use the combat simulator to figure it out but i might as well ask while im here:
You role endurance against the blood loss number, and everytime you lose you lose a health point? When your health points reach zero you become unconcious.  Can you die from blood loss or does that have to be roleplayed??  What start's dropping after health? caus level 5 wounds can't be the only way to die.
Logged

Cory
Brian Leybourne
Member

Posts: 1793


« Reply #9 on: July 30, 2003, 02:09:49 PM »

With the exception of many of the level 5 "instakill" results, the only way to die is by your health reaching zero (at 1, all attributes and pools are halved).

However, I also rule that when your CP reaches 0 through pain, you're unconscious automatically (and therefore dead if your opponent wishes it), to avoid the situation that has occasionally arisen when one opponent has reached 0CP and can't fight back, but the other one has a low enough CP that he can't quite do a killing blow and ends up chopping and hacking at the body for ages until health finally reaches zero (which you can see in the Combat Sim occasionally).

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Caz
Member

Posts: 272


« Reply #10 on: July 30, 2003, 02:17:33 PM »

So, chances are the character will enter coma and die when his health reaches 0, but it's largely seneschal discretion.
Logged
Brian Leybourne
Member

Posts: 1793


« Reply #11 on: July 30, 2003, 02:32:47 PM »

Quote
So, chances are the character will enter coma and die when his health reaches 0, but it's largely seneschal discretion.


Pretty much. And of course, if it's a character you're talking about, that's a perfect time to switch to him later waking up tied down while an albino who looks staggeringly like Mel Smith tends him back to health to be ready for "The Machine"...

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
coryblack_666
Member

Posts: 28


« Reply #12 on: July 30, 2003, 03:00:48 PM »

lol, ok thanks. What's a way to get around a HEAVILY armored and high toughness character that hardly has to put any dice to defense?
Logged

Cory
Brian Leybourne
Member

Posts: 1793


« Reply #13 on: July 30, 2003, 03:07:10 PM »

Dance around him until he loses all his dice to fatigue.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
prophet118
Member

Posts: 315


WWW
« Reply #14 on: July 30, 2003, 05:04:03 PM »

Quote from: Brian Leybourne
With the exception of many of the level 5 "instakill" results, the only way to die is by your health reaching zero (at 1, all attributes and pools are halved).

However, I also rule that when your CP reaches 0 through pain, you're unconscious automatically (and therefore dead if your opponent wishes it), to avoid the situation that has occasionally arisen when one opponent has reached 0CP and can't fight back, but the other one has a low enough CP that he can't quite do a killing blow and ends up chopping and hacking at the body for ages until health finally reaches zero (which you can see in the Combat Sim occasionally).

Brian.


i had one fight on it one day, with a rapier guy against an arming sword guy... it was funny... the rapier guy could never really land too many good hits.... so the arming guy bled to death.....according to the sim at least
Logged

"Congratulations you have won, its a years subscription of bad puns.."

Check out my art site! http://prophet118.deviantart.com
Wanna Buy a Poster?  http://www.deviantprints.com/~prophet118/
Pages: [1] 2
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!