*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
October 31, 2014, 12:03:55 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 71 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Love, Fear, and Reason settings  (Read 1938 times)
Jeffrey Miller
Member

Posts: 191


WWW
« on: August 07, 2003, 10:39:56 AM »

As noted in the text, these three items, when dialed in 'correctly' cna adjust the probable length of the game.  Having only experienced 2-3 demos of MLWM at GenCon, and thinking about running 2 single session games (3-5 hours) and a 3 session (9-15 hours) of MLWM, what has been the general experience as to what effect, both on game length and perhaps "flavor" has various values for these had?  

I imagine starting with 0 Love and high values for Fear and Reason are recipies for long games, but what about disparity between Fear and Reason?  I'm really intruiged about game dials, and how they can effect game play.. :D

-jeffrey-
Logged
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #1 on: August 07, 2003, 11:18:30 AM »

The higher that Fear is above Reason, the longer the game will be, in addition to their particular height. A 3 Reason 6 Fear game ought to go, oh, maybe just a bit too long. ;-)

Mike.
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #2 on: August 07, 2003, 01:10:44 PM »

Hello,

I want to call people's attention to the way that, given the rules for how the pools are calculated, Fear - Reason will yield a single die whenever:

a) Fear is greater than Reason by 1.

b) Fear and Reason are equal.

c) Reason is greater than Fear by any amount at all.

So the real "relationship" between Reason and Fear for many different rolls in the game takes on quantitative meaning above 1 only when Fear is 2 greater than Reason or higher.

Best,
Ron
Logged
Alan
Member

Posts: 1012


WWW
« Reply #3 on: August 18, 2003, 10:27:30 PM »

So what settings would people recommend for a 3-hour demo session.  In particular, one that has a reasonable chance of resolving.

I seem to recall Paul giving advice to start each character in a demo with 2 or so love points, and start play with the master sending minions after relationships.

But what Fear and Reason to use to give a good chance of endgame in 3 hours?  4 and 3?
Logged

- Alan

A Writer's Blog: http://www.alanbarclay.com
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!