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Adept Press
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Ready to Run Charnel Gods?
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Topic: Ready to Run Charnel Gods? (Read 6201 times)
AnyaTheBlue
Member
Posts: 187
Ready to Run Charnel Gods?
«
Reply #15 on:
August 25, 2003, 09:46:41 PM »
As a player, I can say that it helped me get a better handle on Alethea and her character a bit. Her backstory got settled better into my brain than if we'd just started off.
Basically, it permitted a kind of 'subcreation' test of the character, kind of like the standard once-over for likeability, as well as providing me a much better understanding as to what she
thought
she was getting into.
I'm fairly sure she regrets her choice, and is well on her way to becoming a rather cynical, sardonic anti-hero.
:)
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Dana Johnson
Note that I'm heavily medicated and something of a flake. Please take anything I say with a grain of salt.
Christopher Weeks
Member
Posts: 683
Ready to Run Charnel Gods?
«
Reply #16 on:
August 26, 2003, 02:44:07 AM »
Yeah, I wanted to see how I could do "good" while still satisfying the needs of the Fell from a position of disadvantage. But that's still my subtheme, it's just not as strong. No problem.
Chris
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Porter
Member
Posts: 8
That's What I'd Hoped...
«
Reply #17 on:
August 26, 2003, 06:56:37 AM »
Thanks for chiming in AnyaTheBlue and Christopher.
I was kind of hoping that the binding might work out as a roleplaying 'once over' for the character - and I'm still not sure that it worked that way for everyone.
I want to say that while we've gotten off to a slow start - I think we've gotten off to a good start.
All thanks to the hard creative work of the players. I couldn't ask for a better group, at least not so far.
I'm very excited to get started, and I hope that I can live up to the promise of Story Now! inherent in both the game, and the players good prep work.
Regards,
Porter
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Lxndr
Acts of Evil Playtesters
Member
Posts: 1113
Master of the Inkstained Robes
Ready to Run Charnel Gods?
«
Reply #18 on:
September 05, 2003, 09:21:23 AM »
Hey, Porter, I'm really sorry to hear about your game suddenly having to be killed. :( It was looking good while it was going.
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
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