The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:41:58 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
Thinking about a new Card-based RPG
Pages: [
1
]
« previous
next »
Author
Topic: Thinking about a new Card-based RPG (Read 568 times)
Philippe Tromeur
Member
Posts: 72
Thinking about a new Card-based RPG
«
on:
August 19, 2003, 02:00:17 AM »
I have a silly idea and I'm tinkering with it.
The RPG will be played with a French Deck of Cards : that is, a Poker deck without the cards numbered 2-6, and there's only one joker.
On those 32/33-card French decks, the face cards are actuelly named :
- King of Spades is David
- King of Hearts is Charles
- King of Diamonds is César
- King of Clubs is Alexandre
- Queen of Spades is Pallas
- Queen of Hearts is Judith
- Queen of Diamonds is Rachel
- Queen of Clubs is Argine
- Jack of Spades is Hogier
- Jack of Hearts is Lahire
- Jack of Diamonds is Hector
- Jack of Clubs is Lancelot
Aces are un-named, but I think I'll make them special anyway.
7-10 cards are just basic cards, nothing special.
The Joker will represent bad luck, or something.
Those names made me think of a kind of Pantheon, à la Amber...
Each player will be one of those Archetypes, and a typical scenario will be about stopping the plots of another member of the Pantheon, who "crossed over" to any period of Earth history, to manipulate it, like the Unbidden in the Whispering Vault. The players will have to find it, and bring it back to Olympus / Valhalla / The Vault / whatever.
The suits will not represent Attributes, like they do in most card-based RPG's, but twists of Fate and Fortune. I'm thinking of using the classical meanings from French Gyspy Cartomancy :
- Spades = Death / Change / Mischief / Fire
- Hearts = People / Love / Innocence / Water
- Diamonds : Travel / Cleverness / Distance / Air
- Clubs : Money / Matter / Luck (in French, clubs are "trèfle", that is "shamrock") / Earth
Kings will be movers (Alexandre = archetype of rich people, etc.), Queens will be mages (Rachel = archetype of seers, etc.), Jacks will be Heroes (Hogier = archetype of assassins, etc.).
I think players will have their face card in hand, plus maybe one or two cards from the deck. The GM won't have any cards in hand (except the face card corresponding to the villain of the week), and the resolution will be based, like in SAGA, on the cards showing at the top of the GM deck. I still haven't decided about the resolution mechanics.
There's a kind of in-game mechanic so that the PC's may guess WHO is pulling the string this time : if the players look attentively at the cards appearing on the GM's deck, they can find which face card(s) is missing. I think the appearance of the Joker will "reboot" the GM deck, to make things more random !
What do you think of the ideas so far :
- Use of a French deck ?
- In-game use of the "face" names ?
- In-game use of the deck to guess the "missing god" ?
- etc.
Logged
ethan_greer
Member
Posts: 869
Thinking about a new Card-based RPG
«
Reply #1 on:
August 19, 2003, 04:49:24 AM »
I like it a lot, and I think you should keep developing your idea. All of it sounds quite cool.
Logged
Philippe Tromeur
Member
Posts: 72
Thinking about a new Card-based RPG
«
Reply #2 on:
August 19, 2003, 05:12:05 AM »
and I think I have a name, too :
FACES
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Thinking about a new Card-based RPG
«
Reply #3 on:
August 19, 2003, 08:36:45 AM »
The French deck shouldn't be a big deal. One can make it from an American deck, as you point out, just by pulling some cards out, and a deck is cheap enough that I think most people would even be willing to deface one to put on names or archetypes.
Would each player need a deck?
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum