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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 53 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Task vs. Conflict and Scene vs. Action? (for Ron)  (Read 7897 times)
Le Joueur
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« Reply #15 on: October 22, 2001, 05:06:00 AM »

Quote
Mike Holmes wrote:

I've been playing GURPS for quite a while ignoring point totals. If you don't have limits, then why bother having the points at all?can change.

Fang Langford

[ This Message was edited by: Le Joueur on 2001-10-22 10:51 ]
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Mike Holmes
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« Reply #16 on: October 22, 2001, 06:08:00 AM »

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Ron Edwards
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« Reply #17 on: October 22, 2001, 06:18:00 AM »

Hey,

Just as a teeny aside, and reference to a comment in my essay. Various drifting aside, I suggest that point-totals in GURPS may be used solely for faithfulness to Setting, rather than as a balance-issue.

If a group happens to be using them that way, which would imply a certain looseness to the actual total (95-105, perhaps, rather than a strict 100), then I think that's consistent with Simulationist goals (specifically, Explore System, secondarily Setting). "Balance" need not be involved in the sense ordinarily used.

But perhaps that's another thread. In fact, looking over this thread, I believe the basic question has been raised and answered. Secondary topics, like design applications that emphasis task vs. conflict, or scene vs. individual, should really begin their own threads. Same goes for GURPS stuff and/or Scattershot stuff.

Best,
Ron

[ This Message was edited by: Ron Edwards on 2001-10-22 11:05 ]
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Le Joueur
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« Reply #18 on: October 22, 2001, 08:21:00 AM »

Quote
Mike Holmes wrote:

Quote
Quote
Forgive my ignorance, but is Scattershot available somewhere, yet?does already own scattershotgames.com, if it ever gets that far)

[ This Message was edited by: Le Joueur on 2001-10-22 12:23 ]
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Mike Holmes
Acts of Evil Playtesters
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« Reply #19 on: October 22, 2001, 01:47:00 PM »

Wow. That last part was pretty Freudian. Anyhow, it sounds interesting, at least.

Mike
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Ron Edwards
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« Reply #20 on: October 22, 2001, 02:06:00 PM »

Fang,

Perhaps "publish" is best considered in its broadest interpretation: to make public, or made usable by individuals through some medium that is not one-to-one distribution.

So publishing is not PRINT, not BOOK, not STORE-BOUGHT, or anything like that. Those are means of publishing, not publishing itself. Marketing, business, or commerce of any sort is another issue entirely.

If, for instance, you were to post the rules on a website, I consider that publishing. If you were to require or even just request payment for access or use, I consider that commercial publishing.

Given that interpretation, is Scattershot planned for publication in any form at all? If you prefer the word "release" or "public distribution," or any other term, that's fine. I would like to know if the game is conceivably going to be available outside the circle of your use of it.

Best,
Ron

[ This Message was edited by: Ron Edwards on 2001-10-22 18:07 ]
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Le Joueur
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« Reply #21 on: October 23, 2001, 05:37:00 AM »

Quote
Ron Edwards wrote:

Perhaps "publish" is best considered in its broadest interpretation: to make public, or made usable by individuals through some medium that is not one-to-one distribution.Quote
Given that interpretation, is Scattershot planned for publication in any form at all? If you prefer the word "release" or "public distribution," or any other term, that's fine. I would like to know if the game is conceivably going to be available outside the circle of your use of it.am
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Ron Edwards
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« Reply #22 on: October 23, 2001, 05:54:00 AM »

Hello,

In part due to my own posts, this thread has outlived its topic by a solid page. I strongly suggest that we take GURPS, Scattershot, publication issues, and - well, anything else to other threads.

Best,
Ron
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