Forum changes: Editing of posts has been turned off until further notice.
Started by Jack Spencer Jr, October 11, 2001, 02:47:00 AM
QuoteOn 2001-10-11 17:13, James V. West wrote:The problem with getting back as many as you gambled is that you can gamble nine dice. Coupled with a few from gm and a few from a Trait, that leads to a high chance of success. Do that a few times and you've got a pool from hell (9 plus 9 plus 9 minus 9 plus 9...). ...Good question. My answer would be that its about risk. How much is a die worth if you have 34 in reserve? How much is a MoV worth if you know you can get one anytime you want? Its the risk that makes it fun to play. But at the same time, I didn't design it so you would struggle to do anything at all. The way I've seen it work, having 4-9 dice in your pool is about average. You'll lose them, you'll get them back. The game works on the tensions and risks involved with each die roll.