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Pool without GM, just using characters?

Started by Minx, October 07, 2003, 06:06:43 PM

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First of all: Hy!

Me and to fellow players (actually family: Brother and girlfriend) are looking forward to playing Pool, as it sounds very ... interesting. (It´s sooo coool, I would like to play it with my other group too. Hell, everyone should try playing it... ;) )

Just for the record, we have never played the Pool.

In the past, I was the GM most of the time, so I thought it would be nice to use The Pool as a way of "reducing" the GM to a standard Pool player with an own character, thus (hopefully) encouraging the other players to function as "part-time GMs". I hope that ,should the need for a GM arise (for example when handing out dice, or playing NPCs), one of the players will just do it.

I had the idea to use the fantasy genre in our experiment, as it allows easy and fantastical storytelling. (And I like it.) Tomorrow I will discuss the details with my player (Whom I should call my companions instead, as I´m not a GM anymore), like style and genre-limits. I have some ideas, but we will see.

I wanted to ask if some of you have already tried this on one system or the other and if there are some tips you could give us.

When you love something, let it go.
If it doesn´t return, hunt it down and kill it.

James V. West

Hey Minx

I don't see why this idea wouldn't work. The only problem I could envision is that having shared GM power would probably dilute the value of MoVs. If there was a structure to the GM sharing, such as taking specific turns, this might not be a big issue. But if I'm able to just interject GMly stuff anytime I want then why should I ever take an MoV?

Let us know how it goes!

Bob McNamee

Hi Minx and James,

Someone in one of the other threads had the idea to have the GM 'Hat' be passed around as one of the "things you can do with an MOV"... gain a die, narrate an MOV, or take over GM role.

Might be an idea that would work here
Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!


Hmmm, sounds interesting.

Thanks for your opinion and help.

When you love something, let it go.
If it doesn´t return, hunt it down and kill it.


I would suggest the following:

you have three choices (take a die, do an MoV, or take the GM role)

if you take the GM role, the OLD GM gets to narrate your "V" before you take it.  Thus, there's a trade-off between choosing MoV and choosing GM.  Makes sense?
Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming