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RPG Theory
When Can We Stop Making "Games"?
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Topic: When Can We Stop Making "Games"? (Read 3999 times)
simon_hibbs
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Posts: 678
When Can We Stop Making "Games"?
«
Reply #30 on:
September 30, 2003, 06:22:00 AM »
Quote from: xechnao
While games directly force to respcect the rules and this could be considered education, art educates by teaching, which stands for showing you experiences of some* else's (hi)story or simply, experiences of some* else. Some* that is not yet you, that is still out and away of you.
I disagree. I think the experience of playing My Life With Master can be very illuminating. You are playign a characetr that is more than human in some ways, and less than human in others. In Shelly's masterpiece we empathise with the dilemas the moster faces through the artistry of her writing. In the game we empathise with our characters through the artistry of the game design.
Simon Hibbs
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Simon Hibbs
xechnao
Member
Posts: 108
When Can We Stop Making "Games"?
«
Reply #31 on:
September 30, 2003, 09:04:06 AM »
Quote from: simon_hibbs
Quote from: xechnao
While games directly force to respcect the rules and this could be considered education, art educates by teaching, which stands for showing you experiences of some* else's (hi)story or simply, experiences of some* else. Some* that is not yet you, that is still out and away of you.
I disagree. I think the experience of playing My Life With Master can be very illuminating. You are playign a characetr that is more than human in some ways, and less than human in others. In Shelly's masterpiece we empathise with the dilemas the moster faces through the artistry of her writing. In the game we empathise with our characters through the artistry of the game design.
Simon Hibbs
So where does your disagreement stand?
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Marco
Member
Posts: 1741
When Can We Stop Making "Games"?
«
Reply #32 on:
September 30, 2003, 09:52:53 AM »
Quote from: Jonathan Walton
Roleplaying is different. Board & card games are differerent. Until recently, comics was different too. Within the general audience of people appreciating them, they were/are pure entertainment and nothing else. I imagine that most people on the Forge would be willing to contest this view and say that, yes, roleplaying can have other motives too. But I feel like we're a pretty strong minority and we don't really speak up much because we feel a bit silly. The only way we really push for "meaningful" games is by designing ones that directly address certain issues.
I don't think this veiw is especially narrow or unusual (I see reference to it all the time on RPGnet). I know many people who consider RPG's to be in that category (and, as I said, not just here).
I think a more pragmatic way to propogate such meaningful games is simply to run them.
-Marco
Note: Boardgames and card games lack a real narrativie structure of any sort. They can, as in some chess games, still be 'art' but not in the sense I think you mean here. But role-playing is a narrative expereince--even as an interactive one--and that doesn't in any way limit it.
Also Note: When talking about comics, what do you mean by "recently?"
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