Forum changes: Editing of posts has been turned off until further notice.
Started by xechnao, September 19, 2003, 12:21:22 PM
Quote from: RaconteurXFemale players whom I have known have, by and large, been into games with a significant amount of social interaction: Amber, one World of Darkness game or another, Tekumel, Pendragon, Over the Edge, Albedo, Glorantha, Star Trek, Star Wars, Castle Falkenstein, Teenagers from Outer Space, LARPs based on any of the above...
Quote from: Christopher Kubasikum, guys. I'm not a moderator. I don't even play one on tv.But this doesn't seem like a Forge thread.Making half-baked assumptions and generalizations about half the world's population (and thus making half-baked assumptions and generalizations about the other half of the world's population), seems like it would be better served at some other site.That said... Good luck, y'all.Christopher
Quote from: xechnaoWhat about if it came out that females have indeed preferences in some type of settings and dislike some others? Wouldn't that help you to balance better the setting of a game you want to make if you want to achieve a greater enjoyment propability from part of the females? If you have a link to some other site that gives answers to this question please post it.
Quote from: John KimNeither of these really addressed genre, though. We can look at non-RPG sources for this, though it might or might not be relevant. For example, there is a survey of genre preference in film at http://www.calstatela.edu/faculty/sfischo/media3.html . This study suggests that men show a preference for Action-Adventure (20.2% vs 12.5%) and Sci-Fi (10.7% vs 4.6%), while women show a preference for Fantasy (9.3% vs 6.5%), Musical (5.7% vs 3.1%), Romance (15.0% vs 9.6%). Numbers for Horror, Comedy, and Thriller/Murder were roughly the same. I wouldn't make too much of this. I would note that in this survey, women prefer the fantasy genre more than men, with equal preference for horror... but among RPGs, Vampire is rumored to have more women players than D&D. I would agree with Anya that it is the approach more than the setting that makes a difference.