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The Ever-Elusive "Perfect" Damage System

Started by LordSmerf, October 02, 2003, 05:16:19 PM

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LordSmerf

Mike, why must you always crush my idealistic (read unrealistic) hopes and dreams.  I guess i'll have to give this one up as a lost cause (which i guess i knew in the back of my mind, but i didn't want to admit it) since Mike's point is well taken.  Damage, like almost every other systemic aspect can not be effectively considered apart from the specific game in question...  Thanks Mike.

Thomas
Current projects: Caper, Trust and Betrayal, The Suburban Crucible

Mike Holmes

Now, come up with a game so that we can make the perfect system for that. :-)

Mike
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