Forum changes: Editing of posts has been turned off until further notice.
Started by jeffd, September 29, 2003, 05:31:03 PM
Quote from: Ben LehmanCaveat: I know nothing about the Fading Suns world, setting, or game.The thing is, I don't see any personal involvement in the artifact plot you have set up here. Because the characters don't really care about what they're doing here (does any one of them deeply want to find artifacts? Doesn't sound like it.) they have no real reason not to "sit back and wait for something to happen."Dormant is the natural state of the PC. Your job, as a GM, is to make them nondormant.My advice is: Start a new campaign. Get each of the players to write down two or three things that the character cares about (a lover, an ideal, a drive for some sort of power.) Tell them that these aren't set in stone, and that they can change them any time (and let them.) Then, put these things in jeopardy / give them an opportunity to advance them. Sit around and watch the sparks fly.yrs----BenP.S. My description above is directly ripped off of Riddle of Steel, a fine game in its own right.
Quote from: jeffdWhen they chose not to offend their hosts I pretty much did what you suggested. Players: We're going to wait until something happens. GM: Let me know how long you're going to wait.Like I said eventually they did start to take some action - specifically they came up with a plan for Jaxom to escape. I guess my real concern is that I'm afraid of this sort of thing becoming a sort of pattern - players just not being able to drive things themselves. It's no doubt partially my fault, in earlier sessions it was usually an NPC driving the plot and the players being along for the ride. I'm trying to get away from that - and finding that it can be difficult.