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GNS Model Discussion
Hybridization Question
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Topic: Hybridization Question (Read 1530 times)
Gordon C. Landis
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Posts: 1024
I am Custom-Built Games
Hybridization Question
«
Reply #15 on:
October 02, 2003, 12:49:51 PM »
Mendel -
Thank you - yes, I understand your point much better now. My concern is that "what's behind" the discrete GNS (i.e., what is going on in the mind's of the human's playing an RPG) is far more problematic than the physics principles that underlie the multimeter. And I'm not entirely convinced that they matter as much to RPGs as you seem to think (that is, I'm not sure the multimeter analogy carries over completly) - but I'm not entirely convinced they don't, either.
Thanks for the clarification, and I'll continue to read the thread with interest,
Gordon
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Marco
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Posts: 1741
Hybridization Question
«
Reply #16 on:
October 06, 2003, 08:39:43 AM »
Quote from: Mike Holmes
Now, the game can become coherent in this fashion by players forging an unspoken or negotiated coherent creative agenda that includes both. That is, Marco's described play has a creative agenda broght about by tradition, or force of will or something (he refers to it as responsibility), that causes all to understand that the SN hybrid is what's sought.
Mike
I don't think this is a slam at all--but it's also (to my read) not exactly accurate. If I have any kind of agenda it's one of *reasonableness.* Responsibility (personal responsibility) comes into play in getting myself out of power-struggle either with a GM or player and it's certanly not "how I refer to it"--it's, afaik, how everyone refers to it (you know--as in that big yellow glowy thing up in the sky Marco calls 'the sun'?)
As I see it the way I'm handling things doesn't make *anything* "clear" to other particiapnts but rather ensures that I as player or GM won't be victimized and have a useful standard to decided how/when/if to limit my participation.
Basic stuff, I think.
-Marco
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