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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: The Ever-Elusive "Perfect" Damage System  (Read 2377 times)
LordSmerf
Member

Posts: 864


« Reply #15 on: October 06, 2003, 08:21:02 AM »

Mike, why must you always crush my idealistic (read unrealistic) hopes and dreams.  I guess i'll have to give this one up as a lost cause (which i guess i knew in the back of my mind, but i didn't want to admit it) since Mike's point is well taken.  Damage, like almost every other systemic aspect can not be effectively considered apart from the specific game in question...  Thanks Mike.

Thomas
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Current projects: Caper, Trust and Betrayal, The Suburban Crucible
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #16 on: October 06, 2003, 01:42:54 PM »

Now, come up with a game so that we can make the perfect system for that. :-)

Mike
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