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RPG Theory
The Ever-Elusive "Perfect" Damage System
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Topic: The Ever-Elusive "Perfect" Damage System (Read 2377 times)
LordSmerf
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Posts: 864
The Ever-Elusive "Perfect" Damage System
«
Reply #15 on:
October 06, 2003, 08:21:02 AM »
Mike, why must you always crush my idealistic (read unrealistic) hopes and dreams. I guess i'll have to give this one up as a lost cause (which i guess i knew in the back of my mind, but i didn't want to admit it) since Mike's point is well taken. Damage, like almost every other systemic aspect can not be effectively considered apart from the specific game in question... Thanks Mike.
Thomas
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Current projects: Caper,
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Mike Holmes
Acts of Evil Playtesters
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Posts: 10459
The Ever-Elusive "Perfect" Damage System
«
Reply #16 on:
October 06, 2003, 01:42:54 PM »
Now, come up with a game so that we can make the perfect system for that. :-)
Mike
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