*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
September 16, 2014, 01:30:36 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 113 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Pool without GM, just using characters?  (Read 3183 times)
Minx
Member

Posts: 55


« on: October 07, 2003, 02:06:43 PM »

First of all: Hy!

Me and to fellow players (actually family: Brother and girlfriend) are looking forward to playing Pool, as it sounds very ... interesting. (Its sooo coool, I would like to play it with my other group too. Hell, everyone should try playing it... ;) )

Just for the record, we have never played the Pool.

In the past, I was the GM most of the time, so I thought it would be nice to use The Pool as a way of "reducing" the GM to a standard Pool player with an own character, thus (hopefully) encouraging the other players to function as "part-time GMs". I hope that ,should the need for a GM arise (for example when handing out dice, or playing NPCs), one of the players will just do it.

I had the idea to use the fantasy genre in our experiment, as it allows easy and fantastical storytelling. (And I like it.) Tomorrow I will discuss the details with my player (Whom I should call my companions instead, as Im not a GM anymore), like style and genre-limits. I have some ideas, but we will see.

I wanted to ask if some of you have already tried this on one system or the other and if there are some tips you could give us.

M
Logged
James V. West
Member

Posts: 567


WWW
« Reply #1 on: October 07, 2003, 03:28:03 PM »

Hey Minx

I don't see why this idea wouldn't work. The only problem I could envision is that having shared GM power would probably dilute the value of MoVs. If there was a structure to the GM sharing, such as taking specific turns, this might not be a big issue. But if I'm able to just interject GMly stuff anytime I want then why should I ever take an MoV?

Let us know how it goes!
Logged

Bob McNamee
Member

Posts: 685


« Reply #2 on: October 07, 2003, 05:09:47 PM »

Hi Minx and James,

Someone in one of the other threads had the idea to have the GM 'Hat' be passed around as one of the "things you can do with an MOV"... gain a die, narrate an MOV, or take over GM role.

Might be an idea that would work here
Logged

Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!
Minx
Member

Posts: 55


« Reply #3 on: October 08, 2003, 05:29:24 AM »

Hmmm, sounds interesting.

Thanks for your opinion and help.

M
Logged
Lxndr
Acts of Evil Playtesters
Member

Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #4 on: October 08, 2003, 06:09:30 AM »

I would suggest the following:

you have three choices (take a die, do an MoV, or take the GM role)

if you take the GM role, the OLD GM gets to narrate your "V" before you take it.  Thus, there's a trade-off between choosing MoV and choosing GM.  Makes sense?
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!