The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:49:46 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
Larger Than Life- a(nother!) supers RPG
Pages: [
1
]
« previous
next »
Author
Topic: Larger Than Life- a(nother!) supers RPG (Read 671 times)
Phillip
Member
Posts: 51
Larger Than Life- a(nother!) supers RPG
«
on:
October 08, 2003, 01:22:21 PM »
OK, I know that seems like the supers RPGs are coming out of the woodwork around here lately, but hermes (author of
Capes & Cowls
) expressed interest in what I have done over in the
Bullpen
thread, so I decided to post a link to my own (very modest, compared to these 2) effort and see what everyone thinks.
Larger Than Life
is what it's called.
The mechanics are polyhedral die-based, each hero has a Power score and a Karma score which act as in-game vs. metagame influence (Power is your basic abilities; Karma lets you re-roll die, pull out deus ex machina, get limited narrative power, and that sort of thing); they are inverses of each other at the start. Difficulties are given a die type and are not fixed; that is, they are based on the importance of the task to the story and how much the hero should be challenged. Damage/defeat reduces Power level by one or more die sizes; Heroism is an attribute that you can use to recover from defeat as well as pushing Power. Heroes can have higher or lower die sizes in 'Styles', which are basically different groupings of actions/tasks. That is basically the gist of it.
What I am looking for is comments on if the basic resolution system is sound and if I have missed anything, as well as how well it reflects the genre (in a 'traditional' RPG sense, mostly; the metagame aspect as present in Bullpen is not that strong in this game).
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum