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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: getting smashed  (Read 512 times)
Krammer
Member

Posts: 75


« on: October 13, 2003, 11:29:02 AM »

I recently was the seneschal for a scenario in which a full grown hef tackled someone, who fell back onto another character. The one that was tackled was wearing full plate. how should I have determined the damage done to the guy on the bottom. On top of his leg was a full grown hef, and a large man in full plate. How would the damage for that be determined?
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A muppet is just a cross between a mop and a puppet.
Richard_Strey
Member

Posts: 78


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« Reply #1 on: October 15, 2003, 12:49:44 AM »

Use the falling damage mechanic. Falling *on* armored people and having armored people on *you* is the same, from an einsteinian POV. Apply crushing (blunt) damage every round thereafter.
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Rico
Member

Posts: 32


« Reply #2 on: October 15, 2003, 08:14:32 PM »

But what about weight? The Hef and the person didn't fall far but they were both very heavy. And underneath the smashed guy was snow so how would that work?
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Richard_Strey
Member

Posts: 78


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« Reply #3 on: October 16, 2003, 01:20:40 AM »

Use the mechanic, but you'll have to adjust the total damage rating as you see fit. Man/Hef are heavy? Raise the damage. There's soft ground? Lower it. The falling damage table isn't going to be of much help other than reference.
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