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Started by c_stone_bush, October 15, 2003, 01:51:08 PM
Quote from: c_stone_bushI guess that I am looking for help on the pros and cons of a single success system compared to a multiple success system.
QuoteMy personal beef with dice pools is that they don't scale well. They can't go below one,
QuoteThis has two sides; either you're trying to perform as complex a task as possible in a fixed time, or you're trying to perform a task of fixed complexity in as much time as it takes.The fixed-time scenario is usually used for things like combat, where extra successes can represent a cleaner hit, more force behind the blow, or perhaps a called shot to avoid armour.The fixed-complexity interpretation is useful for longer-term tasks. For example, chopping down a tree isn't a difficult task, so the target number should be low (it's hard to miss hitting a tree). It should take a long time though, and one lucky swing shouldn't drop it in a single blow. So you can give it a TN of 2 but require the character to accumulate 20 successes to fell the tree.
Quote from: c_stone_bushMy question is, since the player is only attempting one action, what would the reason be for requiring multiple successes?