The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 07:02:23 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Dumb combat question...
Pages: [
1
]
« previous
next »
Author
Topic: Dumb combat question... (Read 530 times)
AnyaTheBlue
Member
Posts: 187
Dumb combat question...
«
on:
October 17, 2003, 10:17:14 PM »
Okay, I'm sure this is answered
somewhere
already, but I didn't find it while we were dueling, I didn't find it poking around in the rules after we finished the duel, nor have I found it noodling around here in the Forum or on the main TRoS site.
So, I'll ask seperately, and hope someone will take pity and answer.
At one point I got an excellent thrust in at my friend Anton's thigh. He was already pretty incapacitated from cumulative pain modifiers, so the final wound was a level 6. The damage table comments indicated that my weapon was stuck in the wound.
How do you handle this? Does the weapon get yanked out of my hand? Can I do a strength test to yank it back out? Do I have to let go of it and back off?
At this point it was a foregone conclusion. After this wound his Bloodloss target was 25, his combat pool was pain-modified to 3, and he was going to be health 0 in two rounds from bloodloss barring miraculous multi-ten rolls. But I still want to know for next time =)
Anton, by the way, is a newbie gamer -- his only other table-top gaming experiences have been a couple BRP sessions I ran, and a single session of Star Wars D20 my brother ran -- he picked up TRoS faster than either of those (the character generator may have helped, here).
Logged
Dana Johnson
Note that I'm heavily medicated and something of a flake. Please take anything I say with a grain of salt.
Salamander
Member
Posts: 450
Re: Dumb combat question...
«
Reply #1 on:
October 18, 2003, 12:41:24 AM »
Quote from: AnyaTheBlue
Okay, I'm sure this is answered
somewhere
already, but I didn't find it while we were dueling, I didn't find it poking around in the rules after we finished the duel, nor have I found it noodling around here in the Forum or on the main TRoS site.
So, I'll ask seperately, and hope someone will take pity and answer.
At one point I got an excellent thrust in at my friend Anton's thigh. He was already pretty incapacitated from cumulative pain modifiers, so the final wound was a level 6. The damage table comments indicated that my weapon was stuck in the wound.
How do you handle this? Does the weapon get yanked out of my hand? Can I do a strength test to yank it back out? Do I have to let go of it and back off?
At this point it was a foregone conclusion. After this wound his Bloodloss target was 25, his combat pool was pain-modified to 3, and he was going to be health 0 in two rounds from bloodloss barring miraculous multi-ten rolls. But I still want to know for next time =)
Anton, by the way, is a newbie gamer -- his only other table-top gaming experiences have been a couple BRP sessions I ran, and a single session of Star Wars D20 my brother ran -- he picked up TRoS faster than either of those (the character generator may have helped, here).
...or you COULD give it a twist in the wound...
I would say that you are still holding on to it and that you could spend a few CPs (Maybe 2 or 3) to yank it back out.
Logged
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".
AnyaTheBlue
Member
Posts: 187
Re: Dumb combat question...
«
Reply #2 on:
October 19, 2003, 07:58:55 PM »
Quote from: Salamander
...or you COULD give it a twist in the wound...
I must be slipping -- that didn't even occur to me. :/
Quote from: Salamander
I would say that you are still holding on to it and that you could spend a few CPs (Maybe 2 or 3) to yank it back out.
That was my initial gut feeling, too. My other ideas involved rolling a ST test against the shock of the wound to pull it out, or alternatively to make a terrain roll. Any of these would have been perfectly acceptable for a snap-ruling, but it was just a demo combat for Anton to see how the game flowed, and I'd kind of like to know if there are anything more official. Even if there is, I might use my own ruling anyway, but i'm curious about the
O
fficial
A
nswer, if any.
Logged
Dana Johnson
Note that I'm heavily medicated and something of a flake. Please take anything I say with a grain of salt.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum