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Topic: Game Goals (Read 4086 times)
Reply #30 on:
November 01, 2001, 04:27:00 PM »
Look, I don’t feel like I want to ‘chill.’ In fact, I’m feeling a little attacked here. Everyone else reading can skip this rant....
Listen, when I heard Bankuei write, "Inherent to every game is some sort of goal or goals," followed by text that clearly assumed that role-playing games were like all games everywhere, I decided to offer a new perspective
of my own
: "but I do
it is clear that it is past time to get out of the ‘thinking of it as a game’ box." I added that I
thinking ‘in that box’ "is arguable at best," meaning that there might be other frames of reference.
I certainly believe that meant I was not saying that all role-playing games are toys or that all role-playing games are
games. I thought it clear that I felt, by considering the Sim City toy example with reference to role-playing games, a little more depth could be had.
Later I stated, "and my point is that role-playing games don't have rules telling you what you are supposed to do with them." "My point" means it’s
. Yet you immediately came back with, "Not true." As an opinion, I hope it’s obvious that it does not have a true or false quality. Opinions can be based on facts, but are not facts unto themselves. The only fact inherent in an opinion is that the owner holds it. Which in this case is
Then you went on about "implicit goals," which I thought spoke
the idea that role-playing games weren’t like
games, which have explicit goals. You also remarked on how role-playing games were "a lot more subtle than in something like chess," reinforcing this idea. Yet you decide to go over to the inflexible idea that any goals, no matter how implicit, subtle, unvoiced, or under-expressed make something, nay everything, a game. This is clearly your opinion, because it certainly isn’t fact.
I try to sum this up with, "That's what I have been trying to say. Not every game has goals." This is a restatement
of my opinion
. And still you return with, "Untrue," thereby dictating my opinion back at me.
I think this idea is driven home when I write, "My opinion (and my point) is that when it gets that ‘subtle’ and that open-ended, it fails at being a game." And you immediately come back with, "No, it does not cease to be a game." This is a direct statement, no effort to frame it as an opinion. Simply saying that I am incorrect (or not true, or untrue, in your words) in my opinion is dismissive and not constructive.
Tiring of this endless circle, I simply tried to emphasize that all of this is my opinion, not some statement of fact, adding that it was only to offer a wider perspective than the ‘role-playing gaming is only gaming’ idea. To this you seek to dismiss with "Chill, dude," which I find insulting.
The biggest problem I have is no less than three postings ago, I suggested that we disagree and should leave it at that. Even in the post after that I suggest, "Then we can agree to disagree at this point?" You declined saying I was "missing a major tool." How can I be missing something when my opinion is to be
to game theory when approaching role-playing game design? By the post after that, I certainly
losing my cool in the face of your insulting responses; who can blame me?
Why do I interpret your writing as venomous? There’s the fact that you seem to be knee deep in at least two other (at least it sounds this way to me, an opinion again) brusque discussions elsewhere in the Forge. Also the fact that not once did you ever say you were voicing another opinion (until here at the end with "expression of a counter-opinion" comment), you instead use terms attacking the ‘truth value’ of my opinion.
I especially like the way you took to the moral high ground with the "I have solid grounds for disagreeing." The grounds upon which your comments stand have no bearing upon what I said (not solid at all?). So what if
can be looked at as if it is a game? My question was whether any value might be added considering role-playing games
as toys (not exclusively but in addition to ‘as games’).
Finally, you ask, "you sound very much like you cannot stand to have an opinion challenged." Ooh, very passive-aggressive. I
stand to have my opinion challenged; yet you have not once made any attempt on the basis of my idea. All you have done is denounce it in favor of a contrast. Still, when
was challenged (the parts where I suggest that goals so subtle don’t count well in game theory and might be better treated as toy theory), you become very condescending and yet never willingly agree that we will not agree. (Even the threads generator, Bankuei, has suggested that we "agree to disagree in a civilized manner," as I had asked so long ago.)
You want to challenge my opinion? Try finding ways that role-playing games
be thought of as toys at all. (While I do not stand on the point of them being strictly toys as opposed to anything else, I know that its impossible to prove that they are not
else.) That would at least call my theory into question as opposed to simply, blindly denouncing it.
(For those of you who have stuck it out to this point, let me apologize for the tone I have taken here. It has been a very hard fortnight for us at Impswitch and I really do appreciate the opportunity to vent some rather unpleasant emotions in such a civilized atmosphere. I realize I have sunk a bit lower than ever, but I hope you can forgive my passions. I always think very fondly of
of the members of the forum and the things I have learned here as well as what I have learned because of these experiences. Thank you for your time and kind attention.)
[ This Message was edited by: Le Joueur on 2001-11-01 19:37 ]
Fang Langford is the creator of
Scattershot presents: Universe 6 - The World of the Modern Fantastic
. Please stop by and help!
Reply #31 on:
November 02, 2001, 08:38:00 AM »
Well, its true to say that most people who know me would probably describe me as rather abrasive and confrontational; its the nature of this particular beast. There is also a tendency for text conversations to flatten tone and aggravate contentious issues.
Some of this arises from an impatience with that old saw of sitcom TV - "I only did what I thought was right". Not good enough; you have to do what IS right. Accordingly, the fact that something is "an opinion" is no excuse, as any opinion should at least be formed by constructive analysis. This means that I have an expectation that anyone advancing an opinion would and should be able to defend it. To merely exchange some stolid statements of how we think the world works achieves nothing; progress arises through the thrashing of these differences until the wheat is separated from the chaff.
Stating that something is an opinion does not exempt it from critical analysis. Insisting that an opinion be shielded from criticism suggests a certain unwillingness to have the concept challenged at all, whether by good reasons or bad. Sometimes, people appear to employ such devices for lunatic or larcenous purposes, and I think it is reasonable to be suspicious of the request for such special protection.
Impeach the bomber boys:
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Reply #32 on:
November 02, 2001, 01:50:00 PM »
Surprisingly, I completely agree with you (except for what you imply without saying).
...you have to do what IS right. Accordingly, the fact that something is "an opinion" is no excuse, as any opinion should at least be formed by constructive analysis.
While this is true, what could be more constructive than, "There seems to be something more to gaming than just being a game, perhaps it’s also like a toy."
This means that I have an expectation that anyone advancing an opinion would and should be able to defend it.
This is also true, but against what can I defend? You continually dismiss any argument by saying that
is a game. That is both condescending and does not even challenge the core idea that role-playing games might be
than just games or even that they might be more
That you come back to the same hackneyed denial smacks of shouting, "Is not!" in my face no matter what I suggest. Until you can substantiate the idea that there cannot be any ‘toyishness’ in gaming, what can I defend? Since I have steadfastly never had the intent to say that role-playing games were not games
, I have no way of contradicting you. Yet you seem to think that if you say they are games, I have no ‘solid ground’ to found a theory on.
To merely exchange some stolid statements of how we think the world works achieves nothing;
Okay, this I disagree with. I believe it allows us to agree to disagree. You confuse interpretations with facts when you subscribe to the idea that if one is right all others are wrong. This is what is called a difference of opinion. And since you did not seem interested in describing
role-playing games could not be toys, I thought we had reached such an impasse. This does not mean either of us is wrong, simply that we disagree. I cannot fathom why you have made this an attack on my character.
progress arises through the thrashing of these differences until the wheat is separated from the chaff.
That’s quite true and very civil of you.
Perhaps you could try it.
Instead of denouncing my supposition, try examining why role-playing games could or could not be toy-like. Show the ways that the toy is a bad model (instead of only saying that role-playing games are games as if they couldn’t be both).
Stating that something is an opinion does not exempt it from critical analysis.
Of course this is correct. But you have yet to actually criticize
, instead you simply announce a narrower view and support
. That is not criticism; that is not even analysis. That is attempting to force me to disprove what I already accept as a part of my ideas. Potentially, this is a clever way to cause me to waste my time looking like a fool contradicting myself. Except your denouncement of my idea is not under analysis here.
Insisting that an opinion be shielded from criticism suggests a certain unwillingness to have the concept challenged at all, whether by good reasons or bad.
An interesting characterization that, alone, is true, but has nothing to do with my stand. I am unwilling to have my idea dealt with by simply having is called "untrue." If you would care to take a moment to criticize my idea instead of looking for ways to prove that everything is a game, you might see me respond to a challenge; but if you insist instead to attack my character as being "unwilling to be challenged" without making the challenge yourself, you will be guilty of attacking the person and not the idea.
The only thing I have insisted is that
an opinion different from yours should be shielded from character assassination.
Sometimes, people appear to employ such devices for lunatic or larcenous purposes, and I think it is reasonable to be suspicious of the request for such special protection.
Also true, except nowhere have I ever shrunk from a challenge to
. It is you, sir, who turns this from a discussion of whether there is merit in considering role-playing games as toys as well as games, to an attack upon my character, indirectly suggesting that I am turning from a challenge.
I would have taken this to a private venue long ago were it not for these ever-increasing attacks on my character. A problem with my theories could have been cleared up quickly, long ago, were it not for your practice of simple denial of my points (as opposed to thoughtful analysis or critique) and even then in private. While I have little interest in bringing the whole forum into this attack on my character, I can hardly shrink from it even as I would not a credible challenge to my ideas.
And again, I must apologize for this turn of discussion and thank everyone reading for allowing me to defend my
against these attacks (whereas I would much rather defend my ideas against thoughtful challenge).
Now it is my turn to suggest that
"have to do what IS right." Stop implying that I am somehow ‘doing wrong’ thus attacking
, try substantiating a discussion that
has flaws in it. Instead of just stating that it is wrong, do what is right,
what’s wrong with it. (I hardly think that any proof of ‘everything is a game’ shows a flaw in the idea that role-playing games might be thought of as toys
[ This Message was edited by: Le Joueur on 2001-11-03 01:20 ]
Fang Langford is the creator of
Scattershot presents: Universe 6 - The World of the Modern Fantastic
. Please stop by and help!
Reply #33 on:
November 04, 2001, 04:51:00 PM »
I basically agree with Fang's view on roleplaying games being more like toys than games per se. I haven't formulated a fully fledged view yet, but to start with I'll say I agree with him.
The evidence is there to support the view.
Every player can have different goals in playing a roleplaying game - that's a given. More or less you can say the players create their own goals, although influenced by the game, fellow players and gamemaster. It is a shared medium in almost every instance.
Though there can be argued to be bad players (that is beyond the scope of this discussion, though), one can't say that having different goals in roleplaying makes certain groups of people bad players. Whether one is a bad player or not is not really dependant on this.
I can definately agree with the idea that roleplaying games are like balls, that by their inherent nature suggest certain types of behaviour (you don't write poems with balls, obviosly, but you can play a variety of games). They're complex "balls" and the activity which follows is usually equally complex. Different games, just like balls (soccer balls, rugby balls, tennis balls), favor certain types of activity. Now, I want to end the comparison and return to the point.
Roleplaying games are what you make of them, even more so than most things (since I'd argue that everything is what you make of it - heh). I think everything in this forum, the GNS paradigm and all else pretty much just supports the view.
Thanks for the bandwidth guys.
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