The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:30:03 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Cut-Scenes In RPGs
Pages: [
1
]
« previous
next »
Author
Topic: Cut-Scenes In RPGs (Read 1271 times)
jburneko
Member
Posts: 1351
Cut-Scenes In RPGs
«
on:
November 06, 2001, 09:48:00 AM »
As I've been watching various TV Shows and Movies I've noticed something that whole exists in those mediums and does not exist in RPGs. That element is that the audience is often let in on what the antagonists of the story are up to. And in some situations, such as Buffy The Vampire Slayer, the story of the antagonists are almost as compelling as the story of the protagonists and sadly, sometimes more so. Now the reason this element does not exist in roleplaying is obvious. But I ask if it is an element that can not be used at all?
There are two solutions I've come up with. Let the PCs be both the antagonists and the protagonists. I don't mean each player has two characters I mean that some players are playing the heroes and some are playing the villains.
But the second option would be the use of "Cut-Scenes", sections of the game where the GM takes a momment to Narrate the going ons of other characters. This obviously wouldn't appeal to everyone because of the overflowing amount of out of character information but to those who don't mind out of character information and in fact use it to great effect have you ever tried this? I've heard of people trying this but I've never heard any of the results?
So how about it? Anyone have any experience with "cut-scenes" in RPGs?
Jesse
Logged
Bankuei
Guest
Cut-Scenes In RPGs
«
Reply #1 on:
November 06, 2001, 10:17:00 AM »
The closest thing I've done is the "Red shirt intro". I have players create their characters, then hand them some npc type characters to play for the first scene. Often they are put in a scenario that has them interacting with the antagonists, usually as lackeys, where they get some info as to what is going on, but not all. It often makes for a very interesting intro, then we switch off to their normal characters.
Sometimes the switch occurs if the redshirts ever meet up with the actual PC's, at which point, the redshirts then become NPC's while the players take their chosen characters. I really want to incorporate cut scenes into my games, so I've been really looking at how movies and videogames have utilized them.
Bankuei
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Cut-Scenes In RPGs
«
Reply #2 on:
November 06, 2001, 11:22:00 AM »
Hi,
Story Engine has extremely explicit and usable guidelines for Cut-Scenes in role-playing, as well as a number of related techniques.
Extreme Vengeance does to a lesser extent, some of which are pretty funny (and very accurate for action movies).
Best,
Ron
Logged
Le Joueur
Member
Posts: 1367
Cut-Scenes In RPGs
«
Reply #3 on:
November 06, 2001, 01:39:00 PM »
Quote
jburneko wrote:
As I've been watching various TV Shows and Movies I've noticed something that whole exists in those mediums and does not exist in [role-playing games]. That element is that the audience is often let in on what the antagonists of the story are up to.Quote
Now the reason this element does not exist in role-playing is obvious. But I ask if it is an element that cannot be used at all?
Is it
that<
anything
that is not known to the player
characters<
Quote
So how about it? Anyone have any experience with "cut-scenes" in RPGs?deeply into it<
Quote
There are two solutions I've come up with. Let the PCs be both the antagonists and the protagonists. I don't mean each player has two characters I mean that some players are playing the heroes and some are playing the villains.
egroup
<
Quote
But the second option would be the use of "Cut-Scenes", sections of the game where the GM takes a moment to Narrate the [goings on] of other characters. This obviously wouldn't appeal to everyone because of the overflowing amount of out of character information but to those who don't mind out of character information and in fact use it to great effect have you ever tried this? I've heard of people trying this but I've never heard any of the results?
Logged
Fang Langford is the creator of
Scattershot presents: Universe 6 - The World of the Modern Fantastic
. Please stop by and help!
contracycle
Member
Posts: 2807
Cut-Scenes In RPGs
«
Reply #4 on:
November 07, 2001, 04:22:00 AM »
Hmm - as mentioned under the Audience stance thread, I do use cut scenes, quite extensively, for exactly these reaosn, and I believe the players to be in Audience stance while I do so.
Logged
Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Ian O'Rourke
Member
Posts: 273
Cut-Scenes In RPGs
«
Reply #5 on:
November 12, 2001, 09:22:00 AM »
I've been using cut scenes for years - they're great. I was always a fan of them but my groups hated them until I found a group willing to play WEG's Star Wars (all those years back when it first came out) which had a lot of how I thought I game should be run down in its rulebook.
Used them ever since.
Logged
Ian O'Rourke
www.fandomlife.net
The e-zine of SciFi media and Fandom Culture.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum