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(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Universalis
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Reincorporation
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Topic: Reincorporation (Read 935 times)
GreatWolf
Member
Posts: 1155
designer of Dirty Secrets
Reincorporation
«
on:
November 13, 2003, 10:04:12 AM »
When I read
this article
in the Daedalus ezine, I thought of Universalis. The article is quite helpful in general, but I particularly appreciated his discussion of reincorporation. But it was when I read the following quote that I realized a hidden genius of Universalis.
Quote
Re-incorporation is not just a technique for game masters. In a game where players can introduce elements into the game world (and most do, even in a limited fashion), it's usually easier to get a re-incorporated element accepted than a newly invented one.
In Uni, not only is a reincorporated element more likely to avoid being Challenged, but it is actually cheaper to do. Introducing an existing Component into a Scene costs only 1 Coin. Creating a new Component is much more expensive.
Another plus for Universalis!
Seth Ben-Ezra
Great Wolf
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Seth Ben-Ezra
Dark Omen Games
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pete_darby
Member
Posts: 537
Will dance with porridge down pants for food.
Reincorporation
«
Reply #1 on:
November 13, 2003, 01:14:43 PM »
well, I think it's because universalis and impro's storytelling section approach the same subject (creating stories in "real-time"), from a practical, rather than theoretical point of view.
i see the two works as entirely complimentary (i know i got the wrong one there...); impro for the big picture, universalis for the mechanics, reward system, etc.
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Pete Darby
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