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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Reincorporation  (Read 935 times)
GreatWolf
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Posts: 1155

designer of Dirty Secrets


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« on: November 13, 2003, 10:04:12 AM »

When I read this article in the Daedalus ezine, I thought of Universalis.  The article is quite helpful in general, but I particularly appreciated his discussion of reincorporation.  But it was when I read the following quote that I realized a hidden genius of Universalis.

Quote
Re-incorporation is not just a technique for game masters. In a game where players can introduce elements into the game world (and most do, even in a limited fashion), it's usually easier to get a re-incorporated element accepted than a newly invented one.


In Uni, not only is a reincorporated element more likely to avoid being Challenged, but it is actually cheaper to do.  Introducing an existing Component into a Scene costs only 1 Coin.  Creating a new Component is much more expensive.

Another plus for Universalis!

Seth Ben-Ezra
Great Wolf
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Seth Ben-Ezra
Dark Omen Games
producing Legends of Alyria, Dirty Secrets, A Flower for Mara
coming soon: Showdown
pete_darby
Member

Posts: 537

Will dance with porridge down pants for food.


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« Reply #1 on: November 13, 2003, 01:14:43 PM »

well,  I think it's because universalis and impro's storytelling section approach the same subject (creating stories in "real-time"), from a practical, rather than theoretical point of view.

i see the two works as entirely complimentary (i know i got the wrong one there...); impro for the big picture, universalis for the mechanics, reward system, etc.
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Pete Darby
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