Forum changes: Editing of posts has been turned off until further notice.
Started by Lisa Padol, November 16, 2003, 10:15:37 PM
Quote from: Ron EdwardsTask succeeds, conflict succeedsTask fails, conflict succeedsTask succeeds, conflict failsTask fails, conflict failsHere's my question for the Level 1 thing: now that you are utilizing the 3rd entry above in play, at least sometimes, are you also finding that the 4th entry is more fun than it used to be?
Quote from: Ron EdwardsLevel 2 = your GM big-picture concerns. This is especially interesting, because on the one hand, you "changed your plans" ... but on the other, it seems to me as if your new plans are better anyway. After all, what would be the point of setting up the character with Task A, which he's supposed to reject at the last minute because it's "wrong" or disastrous? That's a common railroading expectation (e.g. nearly every Shadowrun adventure module, now that I think of it), and often not especially satisfying even when it "works."