Forum changes: Editing of posts has been turned off until further notice.
Started by jeffd, November 11, 2003, 12:49:15 AM
QuoteHi Jeff, I was going to reply to your initial post, until I read the bit about the dream sequence and was overcome by an audible physical reaction that cat owners will recognize. Glad to hear you've decided against it. Please tell us everything about your system/mechanics experiences with Fading Suns. Best, Ron
QuoteI guess I wasn't 100% clear ... as it happens, I've played Fading Suns, although not very much. I met the designers and participated in a demo they ran, quite a while ago, and I'm sure they don't remember me. I own the game and a fair piece of the associated library.The reason I asked for your input about it is that I often find myself turning to the books for flip-throughs, but my suspicion of the system, my absolute inability to slog through the setting material (even the "abbreviated" version in the core book), and certain other features have led me never to begin a solid game. I do think that the "Priests of the Celestial Sun" sourcebook is one of the ten finest available sourcebooks in role-playing. I have toyed with the notion of using either Sorcerer or HeroQuest as the system, to mine that book in particular to use the Fading Suns setting, or a rather stripped-down version of it. But that sort of game-stripping has become more and more exhausting to me over the years, so I'd put the idea aside.
Quote...What we're really talking about, then, is the Whiff syndrome. And if the lifepaths for character creation only cement it deeper, then ... well ...
QuoteI know what you mean about the funky terminology: redemption for repair, etc. Same thing in Obsidian, in which "damage" is Penance. I think the whole religious-SF-dark-future thing was into this.
Quote...But what I didn't understand is how these things in Fading Suns are freakin' employed during play in any way that seems fun. (By the way, I only have first edition, so it's news to me that Alien/Human was discarded. Kind of a bummer, I sort of liked it.) Your discussion really clarifies why for me, which I couldn't have figured out without playing. This is really why I asked about Fading Suns in detail, you see - you got elected to be my experiential proxy for this game.
QuoteI was also confused, I now realize, about the "adjusting roll" thing. Anyone can use Wyrd to seesaw between to-hit & effectiveness, right? But that seems redundant with the Combat Actions, and I guess that's why I had been under the impression that anyone had access to all the Combat Actions from the get-go.
QuoteLooking over your comments about combat, I think I'd probably shift all the way over to Swashbuckler, which has, for my money, hands-down the best combat system around for most of my purposes of play.
QuoteI imagine you already realize you've drifted the bejeezus out of the reward system. You are all about Character Exploration, in a big way - be there, play your guy, enjoy your guy, tell me about your guy. The original is far more roll-outcome-oriented and GM-oriented ... "character learns something new" stands out especially, as well as "great deed," because in Fading Suns play as I experienced it, the only way you perform a great deed is if the GM hands it out to be done.
QuoteI'll finish up with a question. Unless I'm misreading, you're still jockeying around your system preferences for playing in this setting. How radical are you interested in getting with that? After all, there's always stuff like The Pool, which is extremely satisfying when everyone is highly committed to the (for lack of a better word) genre. Or for me, I'd probably use Swashbuckler (great social stuff in that game too). The Riddle of Steel is a good choice, although you'll probably have to construct the psychic rules by tweaking sorcery heavily.