Forum changes: Editing of posts has been turned off until further notice.
Started by jeffd, December 08, 2003, 04:01:35 PM
Quote from: jeffdPlayers in this group have a belief that character concepts are sacrosanct and that the GM should tailor the game to the characters and not vice-versa. I've disabused them of that notion to an extent but I'd say of the five players this guy is the one clinging the most to the idea. Maybe I could get through to him eventually - but frankly it's not worth it at this point.
Quote from: jeffdAnd yeah, the other problem is that I'm really engaging the other players with their backgrounds, facing them with their issues and forcing them to deal with it... but since this guy has no really usable background he ends up just being a flunkey. "Hrm we need someone to do this miscellaneous task, where's Jaxom?"
Quote from: jeffdI've managed to superficially engage him in the plot somewhat with a bit of a kludgy, hackneyed series of Bangs that are nonetheless piquing his interest (the character is having disturbing dreams and also has seen the face of the man he murdered after finding his beloved killed in crowds. It's a psychic coven intent on recruiting him first fucking with him; their goal is to force a psychotic episode on him at which point they sweep in and reassemble his personality to one that will be more likely to work with toward their agenda. If you've read the Illuminatus! think of what the Illuminati tried to do to Saul and you've got the right idea).