The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:37:13 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
HeroQuest
Ratings and Masteries
Pages:
1
[
2
]
« previous
next »
Author
Topic: Ratings and Masteries (Read 2042 times)
RaconteurX
Member
Posts: 262
Ratings and Masteries
«
Reply #15 on:
December 05, 2003, 08:39:43 PM »
Quote from: Spooky Fanboy
Do you have notes you can send me on that? I'm ordering the HQ main book and am interested in any notes to convert it over to a superhuman setting.
I do not have access to my notes, alas, as they are on a computer which is still in storage. I rated superhuman abilities like Super-strong separate from mundane abilities like Strong and, like magic in Glorantha, set their default resistance at 14. I did not see an advantage to factoring multiple Masteries into beginning characters when a simpler alternative was right there in front of me.
I never had the opportunity to test it extensively in play, but it seemed to work out well enough on paper (it was part of an email-based discussion among online acquaintances). One key element essential to this model is the determination of inherently difficult superhuman acts. For example, a hero who wishes to completely disintegrate a person or object would face a hefty resistance (D+70 or 80 at the least) because total matter-energy conversion requires immense power in
Aberrant
, even for novas.
Once you set those benchmarks,
HeroQuest
should work for almost any superhero setting without the need for ability rating escalation.
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Ratings and Masteries
«
Reply #16 on:
December 08, 2003, 01:47:31 PM »
Quote from: RaconteurX
I rated superhuman abilities like Super-strong separate from mundane abilities like Strong and, like magic in Glorantha, set their default resistance at 14.
I like that, because I like the idea that Super strength works sorta magically. That is, in the comics super abilities don't work in a way that you can rationalize easily or even at all with RW physics. At some point the DC guys broke down and said that Superman's strength was telekinetic given that he could fly with his lifting un use, anyhow (and all the other nonsense about why buildings don't break apart, etc). It was just "zero range" telekinesis.
Took them 50 years to come up with that.
The point is that most of the time super abilities don't make sense, and I like how making them work like magic would make that true in the game.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum