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The Riddle of Steel
bigger/smaller targets
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Topic: bigger/smaller targets (Read 476 times)
chade0
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Posts: 46
bigger/smaller targets
«
on:
December 06, 2003, 05:18:03 AM »
What modifiers do you people use in missile combat when trying to hit smaller/bigger targets?
F.ex. How difficult is it to hit an apple with a throwing knife?
chade
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StahlMeister
Member
Posts: 52
bigger/smaller targets
«
Reply #1 on:
December 06, 2003, 05:32:43 AM »
For this I use a -1 to -3 CP penalty depending on the size of the object. Additionally I use a new skill "targeting" to give the possibility to define exactly the hit-zone, e.g. nose or hand. But this is still a difficult task.
I also created a starting skill-pack "Bowman", which one of my players is very glad to have (a centaur lady).
Hope I could help you a bit.
Greetings...
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"Der beisst nicht, er will nur spielen...",
Herald von Faust, stahlnish Beastmaster
Ingenious
Member
Posts: 352
Aiming and the like.
«
Reply #2 on:
December 06, 2003, 04:09:39 PM »
I beleive there is a gift out there called ACCURACY-minor/major. That tends to help alot in these situations. Also, let us more importantly consider the RANGE the target is at versus the size of said target.
I just got back from a 2 hour paintball session... and my accuracy was crap due to bad paint to barrel match.... so you could say that I had an accuracy FLAW in TROS terms, a major one lol. Taking into consideration that from 20 feet away, my shots were shanking, slicing, corkscrewing, all in a 10 foot wide code from where the shot took place.
I hope you see my point with that.
-Ingenious
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