Forum changes: Editing of posts has been turned off until further notice.
Started by greyorm, November 29, 2003, 08:34:22 PM
QuoteWe also found no additional segmentation based on what games people identified as their "favorite"; in other words, there are just as many Power Gamers as there are Storytellers who like Vampire, and just as many Thinkers as Character Acters who like D&D.
QuoteIt reflects deep seated psychological aspects of the gamer mind
Quotein fact, having different kinds of players tends to make the RPG experience work better over the long haul.
QuoteUnlike some of the discussions which rage from time to time about the nature of game design paradigms, the above information was extracted from general market research data that had as much bias as possible removed.
QuoteThe questions were not designed to find these four quadrents; they correleate to all kinds of player interest and behavior. The original survey had several hundred questions, but only about two dozen have a bearing on the segmentation results. Once the study was complete, the data was plotted in several dimensions to look for clusters of responses; those clusters became the five player types. Once we know the segmentation was there, we reverse-engineered the axes, by comparing the responses of the people in each segment to find similarities.
Quote from: Emily Care1]Strong Characters and Exciting Story 2]Role Playing 3]Complexity Increases over Time 4]Requires Strategic Thinking 5]Competitive 6]Add on sets/New versions available 7]Uses imagination 8]Mentally challenging
Quote from: jdagnaThanks for pointing out how they got such nice results, Emily. I think I'll do the same as my Biochem profs - mark a 0 on it and hand it back. If you massage data enough, you can make it say almost anything.
Quote from: greyormDoes it? I can't see that it does, or at least not that it provably represents the deep-seated psychology of gamers -- except as what they tend to believe, rather than what actually is.