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Thoughts on a roleplaying-combat philosophy.

Started by anonymouse, December 16, 2003, 03:55:49 AM

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Lxndr

GMS's UnderWorld has an Abstract Combat Mechanic that I think works well.  Basically, it goes as follows:

* List the advantages one side has over the other.  Do this for both sides.

* Each side flips three coins, one for Attack, Defense, and Goal.  Heads is a win, Tails is a loss.

* Each side may use each advantage it has, ONCE, to flip a coin, either one of their own, or one of the opponents.
Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming