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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Dungeon Cards (working title)  (Read 661 times)
Jack Spencer Jr
Guest
« on: November 15, 2001, 12:28:00 AM »

After the talk of a GMless dungeon crawl game both here & elsewhere, and not to be outdone by Zak, I finally got some insight into a dungeon card game I've been tooling around with.

It can be foundhere:

It's just a very rough draft, and you'll have to print out or otherwise make the cards.  I suggest at least each sheet twice.

This concept is definately expandable.  I didn't even get to make any Trap or Magic cards (one magic ability allows the player to peak ahead three card, that's why the have a large label in the top margin.  You can peak ahead, but you only get a vague idea)

More ideas can be added as well.  I think it'd make a decent solo-CCG.

What do you think?

[ This Message was edited by: pblock on 2001-11-15 03:28 ]

[ This Message was edited by: pblock on 2001-11-15 10:36 ]
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Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #1 on: November 15, 2001, 06:27:00 AM »

I get a Geocities "unable to display page" error on trying to load it.

Mike
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Jack Spencer Jr
Guest
« Reply #2 on: November 15, 2001, 07:41:00 AM »

Oh, damn Geocities.  I can view it fine from the file manager.  

This is annoying.  I tried distilling it into a PDF but it went all weird on me.

Give me a minute...
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Jack Spencer Jr
Guest
« Reply #3 on: November 15, 2001, 08:26:00 AM »

OK, new plan.

Since Geocities doesn't let you open a .doc file directly from the web, right click the link above and Save Target As... it.

This does work.  We're in business.

[ This Message was edited by: pblock on 2001-11-15 23:20 ]
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