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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Vice City RPG  (Read 958 times)
Jediblack
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Posts: 39


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« on: December 26, 2003, 01:54:57 AM »

Do you know GTA Vice CIty? I've had so much fun playing with it that I'd like make a rpg.

Basic Ideas

1. No attribute at all.
We don't need strength, speed and wisdom... we need just fun.

2. Few skills.
I thought about Brawling, Firearms, Drive, Car Theft... and few others (maybe).

3. Roll 1d10 and get high.
Every skill ranks from 1 to 10, (higher... better). You roll 1d10 and if you get more than a difficulty you succeed. If you get 1 a critical failure occurs (a great car accident...). If you get 10 that's a critical success.

4. Money is Experience.
There's no real character advancement, only PCs get money and can buy buildings, firearms, cars (?) and so on...

5. Suspect level.
When a PC makes a vile deed suspect level increases from 1 to 6 (as in the videogame). You can go to a Pay'n'Spray or go home and Save.

What do you think?
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These flowers of darkness will help my mind not to forget my past.
Phillip
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Posts: 51


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« Reply #1 on: December 29, 2003, 07:24:00 AM »

Never played Vice City, but I think you're on the right track.  RPGs based on video games should be easy and fast to play, but still retain the essence of the game (the tough part).
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Mike Holmes
Acts of Evil Playtesters
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Posts: 10459


« Reply #2 on: January 05, 2004, 02:31:17 PM »

Who decides what constitures a "vile deed"? GM?

Mike
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Jediblack
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Posts: 39


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« Reply #3 on: January 05, 2004, 11:34:08 PM »

I'll use videogame rules:

killing a dozen people 1 level.
Robbing a car nearby a policeman 1 level.
Robbing in a jeweller shop 2 levels.
Killing a policeman 2 levels.

And so on.

I thought that this will retain much of the videogame feeling.
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These flowers of darkness will help my mind not to forget my past.
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #4 on: January 06, 2004, 02:39:26 PM »

So, basically the mechanics straight out of the videogame? OK, then here's the hard question. Why not just play the videogame? If you're not going to take advantage of the flexibility of a PnP version, then why not play the computer version?

Or was this just to see if you could reproduce the videogame as a PnP game?

Mike
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failrate
Member

Posts: 34


« Reply #5 on: January 06, 2004, 02:44:41 PM »

Besides, since GTA3, the character can actually develop in small ways.  Specifically, if you run a lot, you'll eventually build up stamina to run farther without getting tired.  Also, by performing certain actions, the player can unlock vehicles and stuff.  So, you know, there is some development.
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Jediblack
Member

Posts: 39


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« Reply #6 on: January 06, 2004, 10:37:48 PM »

Quote
So, you know, there is some development.


I didn't know... the better, I'll include some advancement rule!
Thank you.
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These flowers of darkness will help my mind not to forget my past.
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