The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:06:14 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Publishing
The ethics of game design
Pages: [
1
]
« previous
next »
Author
Topic: The ethics of game design (Read 811 times)
LizardLips
Member
Posts: 19
The ethics of game design
«
on:
January 03, 2004, 09:03:32 PM »
I've been tinkering with a design for a while, looking at other games for inspiration. The core mechanic from Savage Worlds fits my design goals perfectly, but I'm thinking of changing much of the rest of it. I've tried coming up with an original mechanic, but nothing I've tried attains the simplicity of the SW mechanic. What are the ethical implications of "stealing" a game mechanic?
I understand for my own use I can do what ever I want with a game's rules, and though I may not publish anything, I was thinking of posting rules on a website for free download. I want to make sure I"m not stepping on any toes or breaking any copyright laws.
Logged
Daniel Solis
Member
Posts: 411
The ethics of game design
«
Reply #1 on:
January 03, 2004, 09:12:21 PM »
In an effort to avoid stepping on anyone's toes, I've occasionally found myself going to extreme lengths to make sure that some mechanical element of my systems isn't too similar to someone else's work. Too often, this ends up in unnecessarily convoluted systems that lose touch with their design goals. The way I see it is this, if you absolutely must use someone else's mechanic, at least give them due credit. Everyone likes praise.
Logged
Meatbot Massacre
Giant robot combat. No carbs.
anonymouse
Member
Posts: 302
The ethics of game design
«
Reply #2 on:
January 03, 2004, 10:45:10 PM »
There's an oft-quoted bit of lore around RPG design that says you can't copyright the actual mechanics; how to roll dice, how to add the figures, whatever. You can copyright the tables you use to explain it, the specific block of text you use, et cetera, but not the actual, nuts and bolts; it'd be like someone copyrighting the equation 3 + 3 = 6.
However, as I have never myself looked into this, and the laws may or may not be different wherever you live, always check with someone lawyer-like first before jumping into the fire.
That in mind..
Use the mechanic. Do like Daniel says, give credit; say, "I wanted to come up with something original, but this is, quite honestly, the best thing for us to use. Person A is a genius, and I'm glad he wrote this. It's just great." Or something to that effect.
Logged
You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
Paganini
Member
Posts: 1049
Re: The ethics of game design
«
Reply #3 on:
January 03, 2004, 10:53:57 PM »
Legally, unless the process itself is trademarked somehow (as WotC has done with a few things), it's impossible to "own" a mechanic. There are countless instances of multiple designers coming up with the same mechanic simultaneously. You can't legally use their *description* of a mechanic, without permission, but as long as you describe the process with you're own words, you should be fine, even if you publish commercially. Especially if you give credit (i.e., "these mechanics were based on..." or "these mechanics were inspired by...")
Of course, there's also the flip side that, if you're dealing with a big company, it doesn't really matter what the law is, because they will fight a losing court battle to beat you down with lawyer fees.
Logged
http://www.livejournal.com/users/taiji_jian/
http://www.yahoogroups.com/group/indie-netgaming/
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum