The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:34:03 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Arrows and armor
Pages: [
1
]
« previous
next »
Author
Topic: Arrows and armor (Read 800 times)
Starshadow
Member
Posts: 49
Arrows and armor
«
on:
January 08, 2004, 08:53:39 PM »
Greetings.
Have a question about archery and armors here.
I'm wondering if AV is the same for melee and ranged attacks?
Wouldn't an arrow pierce chain easier than a sword would?
Have searched the forum and the rulebook without finding out anything; hope you can help me.
Logged
From the darkness I hear the beating of mighty wings...
Ingenious
Member
Posts: 352
Arrows and armor
«
Reply #1 on:
January 08, 2004, 10:19:35 PM »
Chain was made to keep puncturing wounds to a minimum...
That's why the chain's diameter was so small, and multi-layered... more-over to prevent such things as daggers, rapiers, sharp pointy things with a diameter larger than the chain was, or a length shorter than the thickness of it.. etc.
Arrows and such can just as easily go through plate as any other armor... so you'd be dead either way.(due to momentum/force/velocity.)
((An arrow travels much faster than a thrusted sword, and a bullet travels at well over the speed of sound.. even round cannon balls and mortars from the Civil War reached speeds well in excess of Mach 2.))(((largest gun of note was a 20inch cannonball that was round and weighed 1080lbs fired from a gun that weighed 106000+ pounds at a rate of over 1700+ feet per SECOND at a maximum range of 5 MILES this during the Civil War mind you.)))
But to answer your primary question, yes AV is the same for melee as it is in ranged.
So melee=deadly enough
Ranged=even more so
Cannons, guns, etc=why bother calculating damage.. a hit means almost certain doom.
-Ingenious
Mach 1.0 in standard day conditions is around 750 fps.
Standard day condition meaning 50 degrees of temperature at sea level etc etc. Speed of sound varies with altitude; meaning that the higher you are, the lower the speed of sound is.
Logged
Starshadow
Member
Posts: 49
Arrows and armor
«
Reply #2 on:
January 08, 2004, 10:41:51 PM »
Okay.
Thakee.
Logged
From the darkness I hear the beating of mighty wings...
Salamander
Member
Posts: 450
Umm....
«
Reply #3 on:
January 09, 2004, 07:42:26 AM »
Quote from: Ingenious
Chain was made to keep puncturing wounds to a minimum...
That's why the chain's diameter was so small, and multi-layered... more-over to prevent such things as daggers, rapiers, sharp pointy things with a diameter larger than the chain was, or a length shorter than the thickness of it.. etc.
Correctomundo.
Quote
Arrows and such can just as easily go through plate as any other armor... so you'd be dead either way.(due to momentum/force/velocity.)
((An arrow travels much faster than a thrusted sword, and a bullet travels at well over the speed of sound.. even round cannon balls and mortars from the Civil War reached speeds well in excess of Mach 2.))(((largest gun of note was a 20inch cannonball that was round and weighed 1080lbs fired from a gun that weighed 106000+ pounds at a rate of over 1700+ feet per SECOND at a maximum range of 5 MILES this during the Civil War mind you.)))
Here I run into problems. Maille has been proven mostly effective against arrows, witht he majority of damage coming from the impact, but not so much penetration. Harness (plate) was proofed (quality checked) against arbelests first, then muskets later. It would have to be able to stop the projectile, whatever it was, for the sale to be completed. In fact I have seen suits of harness that were proofed against musket. All I saw was a dint the size of my index finger's first knuckle.
Quote
But to answer your primary question, yes AV is the same for melee as it is in ranged.
So melee=deadly enough
Ranged=even more so
Cannons, guns, etc=why bother calculating damage.. a hit means almost certain doom.
-Ingenious
What he said.
Logged
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".
toli
Member
Posts: 313
Arrows and armor
«
Reply #4 on:
January 09, 2004, 08:31:21 AM »
In game terms the AV is the same but the damage from a longbow, for example, is higher. If I remember correctly longbow damage is 5+3p or 8. For an arming sword the damage is PC St+1, so it would generally be lower.
I think the thing to remember is that in TROS AV remains unchanged and weapon effects are handled through the weapon damage. EG, blunt weapons doing more damage vs plate.
NT
Logged
NT
Salamander
Member
Posts: 450
Arrows and armor
«
Reply #5 on:
January 09, 2004, 09:13:52 AM »
Quote from: toli
In game terms the AV is the same but the damage from a longbow, for example, is higher. If I remember correctly longbow damage is 5+3p or 8. For an arming sword the damage is PC St+1, so it would generally be lower.
I think the thing to remember is that in TROS AV remains unchanged and weapon effects are handled through the weapon damage. EG, blunt weapons doing more damage vs plate.
NT
But, if I am not mistaken, one has to have a ST of 5 to operate said longbow, no? And the numbers balance out in the TNs.
Logged
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".
toli
Member
Posts: 313
Arrows and armor
«
Reply #6 on:
January 09, 2004, 09:22:01 AM »
Quote from: Salamander
Quote from: toli
In game terms the AV is the same but the damage from a longbow, for example, is higher. If I remember correctly longbow damage is 5+3p or 8. For an arming sword the damage is PC St+1, so it would generally be lower.
I think the thing to remember is that in TROS AV remains unchanged and weapon effects are handled through the weapon damage. EG, blunt weapons doing more damage vs plate.
NT
But, if I am not mistaken, one has to have a ST of 5 to operate said longbow, no? And the numbers balance out in the TNs.
You're correct, but the LB would still do more damage than a PC with 5 St and an arming sword. I don't remember the TNs for the bow. However, in reality, one might be more likely to be taken unawares by an arrow (say in a battle or skirmish) and thus provide no active defense to lower the damage.
Logged
NT
Caz
Member
Posts: 272
Arrows and armor
«
Reply #7 on:
January 09, 2004, 10:24:57 AM »
I agree so far. Here's how I work some stuff.
Proofed armour is so proofed due to a higher av + weight. (= more fatigue)
As is, I take the arrows damage for broadheads, and they increase BL if pulled out whence they came.
For bodkins (armour piercing arrow heads) I give +2 vs av, - some BL. VS mail, bodkins didn't break the armour so much as they were skinny and pointy to wound through it.
A longbows dr is high enough I don't really use mods for it.
For firearms I use + vs AR added on the damage to simulate their velocity without causing unrealistically high damage.
Logged
toli
Member
Posts: 313
Arrows and armor
«
Reply #8 on:
January 09, 2004, 10:35:31 AM »
sounds fine to me...NT
Logged
NT
Hereward The Wake
Member
Posts: 173
Arrow effects
«
Reply #9 on:
February 01, 2004, 09:54:33 AM »
Cant speak on game mechaincs, but from extensive practicle research. Plate will stop and arrow from a bow. A bodkin might get some penetration but not enough to really affect the wearer, broadheads will just glance off. Bodkins will do well against most mail if shot from a strong bow. Again braodheads will generally bounce off. Again it comes down to what one iswearing underneath with mail. Of course this doesn't count when an arrow hits an unportected leg etc.
Logged
Above all, Honour
Jonathan Waller
Secretary EHCG
secretary@ehcg.net
www.ehcg.net
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum