Welcome, Guest. Please login or register.
August 07, 2020, 06:54:44 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 152 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Author Topic: Robot GNS - Preliminary Design  (Read 3852 times)
Zak Arntson

Posts: 839

« on: December 10, 2001, 03:35:00 PM »

Okay, I wrote an RPG about Robots.  Well, I wrote 3 of them.  I tried to carry them along the lines of GNS, just to see how it would work.

http://www.livejournal.com/talkpost.bml?itemid=17186856">Robot GNS

Robot Simulation is the S part. It's the one that most emulates silly robotness, without any lofty story goals or competition.

Robot Battling is the G part. I know that G doesn't always mean player vs. player. This one is basically a cute little fighting game with fortune in the beginning.

Robot Drama is the N. This is where I'm most sketchy on game design. I basically set up a conflict between Robotness and a Robot's Soul, and players are rewarded for scenes that play up this conflict. If the players all enjoyed a scene, a Player can tilt her Robot towards Soullessness or Soulfulness.

Anyhow, three games in one.  Whee!!  

Pages: [1]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!