The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:13:20 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Falling Damage
Pages:
1
[
2
]
« previous
next »
Author
Topic: Falling Damage (Read 1215 times)
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Falling Damage
«
Reply #15 on:
January 13, 2004, 11:35:32 AM »
The principle involved is often refered to as the Cube-Square law. If you want to be an expert on it, then please refer to:
http://www.io.com/~tbone/gurps/GULLIVER/
Yes, this is all in GURPS terms, but it is, essentially, a thesis on how physics should be modeled (Bob, you'll really groove on this).
Specifically:
http://www.io.com/~tbone/gurps/GULLIVER/B6damage.htm
Look about Half way down at the section on falling (it also refers to collisions above it). It gives thoughts about the breakfall sorts of skills that somebody mentioned, and how to handle it.
Quote
multiply damage by the square root of (your mass in lbs. / 150)
Then you'd allow toughness to reduce, as the above assumes some sort of HP-like system. In this way, you have your cake and eat it too. Complicated, but it works.
It also means that the most effective way to kill a dragon is to get it to crash. :-)
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Bob Richter
Member
Posts: 324
Falling Damage
«
Reply #16 on:
January 13, 2004, 11:49:33 AM »
I drooled for a couple of hours the first time I read that, and then I put it away, wary of overcomplicating things and ending up with Hackmaster.
Logged
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum