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Swordsman Question

Started by Lxndr, January 13, 2004, 04:37:41 AM

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Lxndr

Okay, this has been bugging me for some time:

why are swordsmen so pitifully, horribly bad at Body Language?  They get the Body Language skill at +3 as a part of their package - so a swordsman with a priorty A skill category would have Body Language at 9.

Now let's take a Thief with a priority A skill category - he takes Thief and, oh, Laborer, and then spends 1 point of MA to pick up Body Language.  Ta-da, he learns it at 6.  A swordsman spending 1 point of MA would bring Body Language from 9 down to 8...

Why does swordplay make Body Language so HARD?
Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming

Ingenious

Well, in this case.. as a seneschal I would say that any skill that is in a skill packet that has a plus or a minus to it.. use that even when characters buy that skill with an MA point. So the theif would also have body language at 9.
That's in the core book I know... under complexity of skills in book 3 I beleive. Whichever page has them there skill packets on em.

Just my suggestion.
-Ingenious

Brian Leybourne

Quote from: LxndrWhy does swordplay make Body Language so HARD?

Because all good swordsmen look like Ah-nold and it's hard to see their body language through all the rippling muscles?

Brian.
Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion

Paganini

Swordsmen are just insensitive clods. Naturally, they can't tell a triumphant smile from a grimace of pain.

Salamander

Quote from: Brian Leybourne
Quote from: LxndrWhy does swordplay make Body Language so HARD?

Because all good swordsmen look like Ah-nold and it's hard to see their body language through all the rippling muscles?

Brian.
HA! My instructor is about 5'10" and 145-155lbs and is mindboggling fast and powerful in the cut.
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".

Salamander

Quote from: LxndrOkay, this has been bugging me for some time:

why are swordsmen so pitifully, horribly bad at Body Language?  They get the Body Language skill at +3 as a part of their package - so a swordsman with a priorty A skill category would have Body Language at 9.

Now let's take a Thief with a priority A skill category - he takes Thief and, oh, Laborer, and then spends 1 point of MA to pick up Body Language.  Ta-da, he learns it at 6.  A swordsman spending 1 point of MA would bring Body Language from 9 down to 8...

Why does swordplay make Body Language so HARD?

Well, I don't have the book handy, but Ingenious seems to have the answer for you...
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".

Lance D. Allen

A possible explanation, but not one that really holds much water in my book.. When you spend points from MA, it implies more dedication than what comes from Skill Packets, as you're spending time and energy (represented by the MA points) outside of your normal field of study. In the case of Body Language and Style Analysis (+3, and +2, respectively) the "default" swordsmanship school touches on these briefly, giving a very rough understanding of them, but does not spend as much time bringing it up to the same level as actual sword skill and other related skills.

All in all though, Swordsman isn't much of a prize as far as skill packets go.. You get at least 2 less individual skills than any other packet, and 2 out of the 5 are more heavily penalized than any other skill in any other packet.

Also, to address Ingenious reference to a guideline that skills should be assigned a + or a - in the book.. That guideline suggests at most a +1 or -1, rather than the +2 and +3 given to swordsmen.

All humorous answers aside, I also would like to know if there is an official explanation for this. It's something I've noticed often before, but never really though worth mentioning. As Lx has brought it up, I figured I'd weigh in on it, though.
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls

Lxndr

It's not just MA, though, Lance.  It's also if you spend SA on the skill later - 2 SA points and you get it at 9, while the BEST swordsman (skill-wise) starts at 9 (and worse swordsmen get it at 10, 11, or 12).

I looked for a guideline last night, such as the one Ingenious is claiming is in the core book, but saw no guideline that specifically addressed MA skills.  As far as I can tell, new skills bought with MA have no modification to them whatsoever.  Ingenious, could you dredge up a page reference for me?  'Cause I can't find it anywhere in the section you were describing.
Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming

toli

Quote from: IngeniousWell, in this case.. as a seneschal I would say that any skill that is in a skill packet that has a plus or a minus to it.. use that even when characters buy that skill with an MA point.

This is the way I do it.  It shouldn't be any easier for the theif than for the swordsman who sees it as a way of life (skill packet).  I just add/subtract the bonuses from other skill packets.

NT
NT

Lance D. Allen

Point made, Lx. As I said, my possible explanation didn't hold much water for me anyway.

To be honest, Ingenious' and Toli's solution doesn't really do it for me. It isn't supported (tho' they're not forbidden, either) by the rules, and it seems a little.. clunky. It doesn't address the fact that Swordsman is easily the least beneficial packet, nor does it address the fact that different skill packets have different ratings for different skills (ex. Woodsman and Knight, which both have Hunting, but one at a -1 and one at base rating).

My solution thus far has been to shrug and leave it alone. Unless someone comes up with something that really seems to fit, then likely that will be my continued solution.
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls

toli

Quote from: WolfenIt doesn't address the fact that Swordsman is easily the least beneficial packet,

I certainly agree that the swordsman is the least beneficial package.  When I want a bladeslinger type character, I usually make a soldier + some other skill packet and take body language as a MA bonus skill.  I can't see giving the skill to other characters as a better level than to some one who takes the skill packet, however.  

NT
NT

Lance D. Allen

QuoteI can't see giving the skill to other characters as a better level than to some one who takes the skill packet, however.

Neither can I. The point is not to make it harder for people to get this skill, but rather to ask why it's so hard for trained swordsmen to use it, or Style Analysis, for that matter. Were I truly concerned about this to the point that I wanted to houserule it, I'd house-rule it by rebuilding the swordsman skill package using the guidelines for building new packages, rather than messing around with how people get skills from MA or SA expenditure in-game.
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls

toli

Quote from: WolfenThe point is not to make it harder for people to get this skill, but rather to ask why it's so hard for trained swordsmen to use it,

I'd house-rule it by rebuilding the swordsman skill package using the guidelines for building new packages, rather than messing around with how people get skills from MA or SA expenditure in-game.

agreed...
NT

Jake Norwood

Yeah, sheesh, it's a flaw.

Either make it cheaper or make it more expensive as an MA choice, or follow the skill-packet doubling rule (in modification), so that if you buy it at MA, then you get it at the better rating minus one. Hah.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET

Jaeger

No, It's not a flaw...  (don't let 'em brow bet ya' Jake!)

  I treat skill modifiers as being a permanent modifier if a PC buys it with MA or gets it with a skill packet. - doing it the other way is just cheating!

 Body language needs to start out heavily penalized because it is so brutally effective in combat once a PC has gotten the TN down to 4-5 or so.

 Many of you have obviously not been present when a Swordsman PC has been played with a low Body language target number. Say you have a TN of 4-5 and a Per of 6 (it's already easy to get to these levels)

 You now have a player who can get 2-4 additional defensive dice Every exchange!  This is not an Sa this is a skill and a PC would stay on the defensive and be able to use these extra dice anytime he wanted. (like an SA that is always firing)

 In combat those additional 2-4 dice are HUGE.

Non-swordsman PC's should be just as heavily penalized as starting swordsmen, if not more when they buy this skill.
I care not.