The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:13:06 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Swordsman Question
Pages: [
1
]
2
« previous
next »
Author
Topic: Swordsman Question (Read 1354 times)
Lxndr
Acts of Evil Playtesters
Member
Posts: 1113
Master of the Inkstained Robes
Swordsman Question
«
on:
January 12, 2004, 08:37:41 PM »
Okay, this has been bugging me for some time:
why are swordsmen so pitifully, horribly bad at Body Language? They get the Body Language skill at +3 as a part of their package - so a swordsman with a priorty A skill category would have Body Language at 9.
Now let's take a Thief with a priority A skill category - he takes Thief and, oh, Laborer, and then spends 1 point of MA to pick up Body Language. Ta-da, he learns it at 6. A swordsman spending 1 point of MA would bring Body Language from 9 down to 8...
Why does swordplay make Body Language so HARD?
Logged
Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
Ingenious
Member
Posts: 352
Swordsman Question
«
Reply #1 on:
January 12, 2004, 08:57:51 PM »
Well, in this case.. as a seneschal I would say that any skill that is in a skill packet that has a plus or a minus to it.. use that even when characters buy that skill with an MA point. So the theif would also have body language at 9.
That's in the core book I know... under complexity of skills in book 3 I beleive. Whichever page has them there skill packets on em.
Just my suggestion.
-Ingenious
Logged
Brian Leybourne
Member
Posts: 1793
Re: Swordsman Question
«
Reply #2 on:
January 12, 2004, 09:20:43 PM »
Quote from: Lxndr
Why does swordplay make Body Language so HARD?
Because all good swordsmen look like Ah-nold and it's hard to see their body language through all the rippling muscles?
Brian.
Logged
Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Paganini
Member
Posts: 1049
Swordsman Question
«
Reply #3 on:
January 12, 2004, 09:47:37 PM »
Swordsmen are just insensitive clods. Naturally, they can't tell a triumphant smile from a grimace of pain.
Logged
http://www.livejournal.com/users/taiji_jian/
http://www.yahoogroups.com/group/indie-netgaming/
Salamander
Member
Posts: 450
Re: Swordsman Question
«
Reply #4 on:
January 12, 2004, 11:27:02 PM »
Quote from: Brian Leybourne
Quote from: Lxndr
Why does swordplay make Body Language so HARD?
Because all good swordsmen look like Ah-nold and it's hard to see their body language through all the rippling muscles?
Brian.
HA! My instructor is about 5'10" and 145-155lbs and is mindboggling fast and powerful in the cut.
Logged
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".
Salamander
Member
Posts: 450
Re: Swordsman Question
«
Reply #5 on:
January 12, 2004, 11:29:59 PM »
Quote from: Lxndr
Okay, this has been bugging me for some time:
why are swordsmen so pitifully, horribly bad at Body Language? They get the Body Language skill at +3 as a part of their package - so a swordsman with a priorty A skill category would have Body Language at 9.
Now let's take a Thief with a priority A skill category - he takes Thief and, oh, Laborer, and then spends 1 point of MA to pick up Body Language. Ta-da, he learns it at 6. A swordsman spending 1 point of MA would bring Body Language from 9 down to 8...
Why does swordplay make Body Language so HARD?
Well, I don't have the book handy, but Ingenious seems to have the answer for you...
Logged
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".
Lance D. Allen
Member
Posts: 1962
Swordsman Question
«
Reply #6 on:
January 12, 2004, 11:38:01 PM »
A possible explanation, but not one that really holds much water in my book.. When you spend points from MA, it implies more dedication than what comes from Skill Packets, as you're spending time and energy (represented by the MA points) outside of your normal field of study. In the case of Body Language and Style Analysis (+3, and +2, respectively) the "default" swordsmanship school touches on these briefly, giving a very rough understanding of them, but does not spend as much time bringing it up to the same level as actual sword skill and other related skills.
All in all though, Swordsman isn't much of a prize as far as skill packets go.. You get at least 2 less individual skills than any other packet, and 2 out of the 5 are more heavily penalized than any other skill in any other packet.
Also, to address Ingenious reference to a guideline that skills should be assigned a + or a - in the book.. That guideline suggests at most a +1 or -1, rather than the +2 and +3 given to swordsmen.
All humorous answers aside, I also would like to know if there is an official explanation for this. It's something I've noticed often before, but never really though worth mentioning. As Lx has brought it up, I figured I'd weigh in on it, though.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Lxndr
Acts of Evil Playtesters
Member
Posts: 1113
Master of the Inkstained Robes
Swordsman Question
«
Reply #7 on:
January 13, 2004, 06:02:08 AM »
It's not just MA, though, Lance. It's also if you spend SA on the skill later - 2 SA points and you get it at 9, while the BEST swordsman (skill-wise) starts at 9 (and worse swordsmen get it at 10, 11, or 12).
I looked for a guideline last night, such as the one Ingenious is claiming is in the core book, but saw no guideline that specifically addressed MA skills. As far as I can tell, new skills bought with MA have no modification to them whatsoever. Ingenious, could you dredge up a page reference for me? 'Cause I can't find it anywhere in the section you were describing.
Logged
Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
toli
Member
Posts: 313
Swordsman Question
«
Reply #8 on:
January 13, 2004, 08:55:46 AM »
Quote from: Ingenious
Well, in this case.. as a seneschal I would say that any skill that is in a skill packet that has a plus or a minus to it.. use that even when characters buy that skill with an MA point.
This is the way I do it. It shouldn't be any easier for the theif than for the swordsman who sees it as a way of life (skill packet). I just add/subtract the bonuses from other skill packets.
NT
Logged
NT
Lance D. Allen
Member
Posts: 1962
Swordsman Question
«
Reply #9 on:
January 13, 2004, 01:23:25 PM »
Point made, Lx. As I said, my possible explanation didn't hold much water for me anyway.
To be honest, Ingenious' and Toli's solution doesn't really do it for me. It isn't supported (tho' they're not forbidden, either) by the rules, and it seems a little.. clunky. It doesn't address the fact that Swordsman is easily the least beneficial packet, nor does it address the fact that different skill packets have different ratings for different skills (ex. Woodsman and Knight, which both have Hunting, but one at a -1 and one at base rating).
My solution thus far has been to shrug and leave it alone. Unless someone comes up with something that really seems to fit, then likely that will be my continued solution.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
toli
Member
Posts: 313
Swordsman Question
«
Reply #10 on:
January 13, 2004, 01:34:45 PM »
Quote from: Wolfen
It doesn't address the fact that Swordsman is easily the least beneficial packet,
I certainly agree that the swordsman is the least beneficial package. When I want a bladeslinger type character, I usually make a soldier + some other skill packet and take body language as a MA bonus skill. I can't see giving the skill to other characters as a better level than to some one who takes the skill packet, however.
NT
Logged
NT
Lance D. Allen
Member
Posts: 1962
Swordsman Question
«
Reply #11 on:
January 13, 2004, 01:46:52 PM »
Quote
I can't see giving the skill to other characters as a better level than to some one who takes the skill packet, however.
Neither can I. The point is not to make it harder for people to get this skill, but rather to ask why it's so hard for trained swordsmen to use it, or Style Analysis, for that matter. Were I truly concerned about this to the point that I wanted to houserule it, I'd house-rule it by rebuilding the swordsman skill package using the guidelines for building
new
packages, rather than messing around with how people get skills from MA or SA expenditure in-game.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
toli
Member
Posts: 313
Swordsman Question
«
Reply #12 on:
January 13, 2004, 01:57:55 PM »
Quote from: Wolfen
The point is not to make it harder for people to get this skill, but rather to ask why it's so hard for trained swordsmen to use it,
I'd house-rule it by rebuilding the swordsman skill package using the guidelines for building
new
packages, rather than messing around with how people get skills from MA or SA expenditure in-game.
agreed...
Logged
NT
Jake Norwood
Member
Posts: 2261
Swordsman Question
«
Reply #13 on:
January 15, 2004, 03:05:31 PM »
Yeah, sheesh, it's a flaw.
Either make it cheaper or make it more expensive as an MA choice, or follow the skill-packet doubling rule (in modification), so that if you buy it at MA, then you get it at the better rating minus one. Hah.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Jaeger
Member
Posts: 73
agggh
«
Reply #14 on:
January 15, 2004, 04:47:46 PM »
No, It's not a flaw... (don't let 'em brow bet ya' Jake!)
I treat skill modifiers as being a permanent modifier if a PC buys it with MA or gets it with a skill packet. - doing it the other way is just
cheating
!
Body language needs to start out heavily penalized because it is so
brutally effective
in combat once a PC has gotten the TN down to 4-5 or so.
Many of you have obviously not been present when a Swordsman PC has been played with a low Body language target number. Say you have a TN of 4-5 and a Per of 6 (it's already easy to get to these levels)
You now have a player who can get 2-4 additional defensive dice
Every exchange!
This is
not an Sa
this is a skill
and a PC would stay on the defensive and be able to use these extra dice
anytime
he wanted. (like an SA that is always firing)
In combat those additional 2-4 dice are HUGE.
Non-swordsman PC's should be just as heavily penalized as starting swordsmen, if not more when they buy this skill.
Logged
I care not.
Pages: [
1
]
2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum