The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:29:45 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
the big three you never see
Pages:
1
2
3
[
4
]
« previous
next »
Author
Topic: the big three you never see (Read 8814 times)
Ron Edwards
Global Moderator
Member
Posts: 16490
the big three you never see
«
Reply #45 on:
December 05, 2001, 03:32:00 PM »
Sorry Mike,
I think the problem is that we're grossly off-topic anyway, and so a lot of foundational standards aren't set for the magic issue, and SO we're all just hitting one another from different angles and perspectives, with no structure for the discussion.
Rather than continue with the answers to your questions and thus drag it all FURTHER off-topic, and probably not be productive ANYWAY, I'll just say, "Hmm, a thread about magic stuff would be cool," and leave it at that.
Again, sorry about that lame answer, but I really think that's the best thing to do.
Best,
Ron
Logged
Ian O'Rourke
Member
Posts: 273
the big three you never see
«
Reply #46 on:
December 07, 2001, 06:17:00 AM »
I constantly hit this problem (ie, games about normal people, or about 'mundane' stuff). Take the current 3e game I'm in as an example. It's very good, and I really do like the epic arc that we are on - it's very exciting. But when it comes down to it, I'm not excited about it because of the BIG VISUALS or COOL FIGHTS but because my character is having to make choices along the way about the woman he loves. They are currently on divergent tracks and seem to be getting further apart (still hanging on that redemption will be possible).
Anyway, would all that be interesting if all the typical role-playing stuff did not surround it? I think so, I absorbed by the issue of decisions, consequences and playing those out in a narrativist way.
In a few weeks the campaign will end, the two characters will meet (again, they have a Batman/Catwoman thing going on at the minute - love, but rapidly divergent tracks). I don't care about the epic conclusion to save the world - I just want to see how this drama plays out. I want to try and divert her from her course, I want to secure her future even if it means death for my character.
In short, I'm interested in the romance, the 'mundane'.
I could live with a game that was almost 100% about that.
I could also quite happily run a game about 100% normal people. No funky powers, relatively normal jobs. They just have a kicker into a relatively normal situation and they go for it - revenge on a past transgressor, an attempt to rekindle love with a childhood sweatheart - whatever. Not saying it would be easy, as the characters they interact with will not exist in isolation (what part does the childhood sweatheart play in the relationship map), but they would be normal concerns.
That could work.
Logged
Ian O'Rourke
www.fandomlife.net
The e-zine of SciFi media and Fandom Culture.
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
the big three you never see
«
Reply #47 on:
December 07, 2001, 01:12:00 PM »
Quote
On 2001-12-07 09:17, Ian O'Rourke wrote:
That could work.
Sure it could. Nobody has said otherwise that I'm aware of. Somebody write this RPG to appease these many calls for it.
For me, however, I have this geeky desire to have fangs, a flaming body, spells, or a big blaster at my hip. And I'm not the only one. Are these things necessary? No, not at all. They're just a lot of fun to some people.
And to bring my previous arguments back on topic (never really thought we had strayed), for folks like me, mundane is not as good as fantastic. Such mundane games will certainly have a market, but it will not be the majority of the current gamer market.
Which, as Jared has said, is a great reason for their introduction. We might get
new
folks into RPGs. Once you guys hook 'em with Mundania the RPG, I can try and siphon them off to Fantasia. And then we'll all be happy.
:smile:
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Jared A. Sorensen
Member
Posts: 1463
Darksided
the big three you never see
«
Reply #48 on:
December 07, 2001, 05:49:00 PM »
Mundane RPG, go!
Needs: Setting. That's the game, more or less. A setting (ala a soap opera) with lots of built-in intrigue and interest.
Me? i'd go with a sub-bizarro setting like that GREAT show Key West (imagine a good-natured, good-hearted version of Twin Peaks).
System: Unknown quanity. Heavy on personal description/descriptors. No combat system. That's stupid.
Also...
I have a burning desire to dress up in a superhero costume and go to Denny's with 4-5 like-minded people. Cannot explain. Too much "The Tick," perhaps?
Logged
jared a. sorensen /
www.memento-mori.com
Pages:
1
2
3
[
4
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum